public void CharacterUnarm(Action holsterStartFinished, Action holsterEndFinished, float unarmParam) { logger.Info("[Tmp]Interrupt"); RelatedCharState.InterruptAction(); RelatedCharState.ForceFinishGrenadeThrow(); RelatedCharState.Holster(holsterStartFinished, holsterEndFinished, unarmParam); }
public void CharacterUnarm(System.Action holsterStartFinished, System.Action holsterEndFinished, float unarmParam) { RelatedCharState.InterruptAction(); RelatedCharState.ForceFinishGrenadeThrow(); RelatedCharState.Holster(holsterStartFinished, holsterEndFinished, unarmParam); }