Example #1
0
        public static IAudio New(AudioTypes audioTypeFlags, out AudioTypes audioType, IDisposableResource parent)
        {
            bool dumby = (audioTypeFlags & AudioTypes.Dumby) != 0;
            bool xAudio = (audioTypeFlags & AudioTypes.XAudio) != 0;
            bool xna = (audioTypeFlags & AudioTypes.XNA) != 0;
            bool cocoa = (audioTypeFlags & AudioTypes.Cocoa) != 0;
            bool openAL = (audioTypeFlags & AudioTypes.OpenAL) != 0;
            bool android = (audioTypeFlags & AudioTypes.Android) != 0;
            bool nacl = (audioTypeFlags & AudioTypes.NaCl) != 0;

            audioType = AudioTypes.None;
            Exception lastException = null;
            IAudio audio = null;
            while (true)
            {
                try
                {
                    #if WIN32 || WINRT
                    if (xAudio)
                    {
                        xAudio = false;
                        audioType = AudioTypes.XAudio;
                        audio = new Reign.Audio.XAudio.Audio(parent);
                        break;
                    }
                    else
                    #endif

                    #if XNA
                    if (xna)
                    {
                        xna = false;
                        audioType = AudioTypes.XNA;
                        audio = new Reign.Audio.XNA.Audio(parent);
                        break;
                    }
                    else
                    #endif

                    #if OSX || iOS
                    if (cocoa)
                    {
                        cocoa = false;
                        audioType = AudioTypes.Cocoa;
                        audio = new Reign.Audio.Cocoa.Audio(parent);
                        break;
                    }
                    else
                    #endif

                    #if LINUX
                    if (openAL)
                    {
                        openAL = false;
                        audioType = AudioTypes.OpenAL;
                        audio = new Reign.Audio.OpenAL.Audio(parent);
                        break;
                    }
                    else
                    #endif

                    #if ANDROID
                    if (android)
                    {
                        android = false;
                        audioType = AudioTypes.Android;
                        audio = new Reign.Audio.Android.Audio(parent);
                        break;
                    }
                    else
                    #endif

                    #if NaCl
                    if (nacl)
                    {
                        throw new NotImplementedException();
                    }
                    else
                    #endif

                    if (dumby)
                    {
                        dumby = false;
                        audioType = AudioTypes.Dumby;
                        audio = new Reign.Audio.Dumby.Audio(parent);
                        break;
                    }

                    else break;
                }
                catch (Exception e)
                {
                    lastException = e;
                }
            }

            // check for error
            if (lastException != null)
            {
                string ex = lastException == null ? "" : " - Exception: " + lastException.Message;
                Debug.ThrowError("AudioAPI", "Failed to create Audio API" + ex);
                audioType = AudioTypes.None;
            }

            if (audioType != AudioTypes.None) DefaultAPI = audioType;
            return audio;
        }
Example #2
0
        public static IAudio New(AudioTypes audioTypeFlags, out AudioTypes audioType, IDisposableResource parent)
        {
            bool dumby   = (audioTypeFlags & AudioTypes.Dumby) != 0;
            bool xAudio  = (audioTypeFlags & AudioTypes.XAudio) != 0;
            bool xna     = (audioTypeFlags & AudioTypes.XNA) != 0;
            bool cocoa   = (audioTypeFlags & AudioTypes.Cocoa) != 0;
            bool openAL  = (audioTypeFlags & AudioTypes.OpenAL) != 0;
            bool android = (audioTypeFlags & AudioTypes.Android) != 0;
            bool nacl    = (audioTypeFlags & AudioTypes.NaCl) != 0;

            audioType = AudioTypes.None;
            Exception lastException = null;
            IAudio    audio         = null;

            while (true)
            {
                try
                {
                                        #if WIN32 || WINRT
                    if (xAudio)
                    {
                        xAudio    = false;
                        audioType = AudioTypes.XAudio;
                        audio     = new Reign.Audio.XAudio.Audio(parent);
                        break;
                    }
                    else
                                        #endif

                                        #if XNA
                    if (xna)
                    {
                        xna       = false;
                        audioType = AudioTypes.XNA;
                        audio     = new Reign.Audio.XNA.Audio(parent);
                        break;
                    }
                    else
                                        #endif

                                        #if OSX || iOS
                    if (cocoa)
                    {
                        cocoa     = false;
                        audioType = AudioTypes.Cocoa;
                        audio     = new Reign.Audio.Cocoa.Audio(parent);
                        break;
                    }
                    else
                                        #endif

                                        #if LINUX
                    if (openAL)
                    {
                        openAL    = false;
                        audioType = AudioTypes.OpenAL;
                        audio     = new Reign.Audio.OpenAL.Audio(parent);
                        break;
                    }
                    else
                                        #endif

                                        #if ANDROID
                    if (android)
                    {
                        android   = false;
                        audioType = AudioTypes.Android;
                        audio     = new Reign.Audio.Android.Audio(parent);
                        break;
                    }
                    else
                                        #endif

                                        #if NaCl
                    if (nacl)
                    {
                        throw new NotImplementedException();
                    }
                    else
                                        #endif

                    if (dumby)
                    {
                        dumby     = false;
                        audioType = AudioTypes.Dumby;
                        audio     = new Reign.Audio.Dumby.Audio(parent);
                        break;
                    }

                    else
                    {
                        break;
                    }
                }
                catch (Exception e)
                {
                    lastException = e;
                }
            }

            // check for error
            if (lastException != null)
            {
                string ex = lastException == null ? "" : " - Exception: " + lastException.Message;
                Debug.ThrowError("AudioAPI", "Failed to create Audio API" + ex);
                audioType = AudioTypes.None;
            }

            if (audioType != AudioTypes.None)
            {
                DefaultAPI = audioType;
            }
            return(audio);
        }