public void RepresentPoint(Registration.Point point, Matrix4x4 referenceToLocal)
        {
            SetName(point);
            SetPosition(point.Position, referenceToLocal);
            SetColor(point.Color);
            SetScale(defaultScale);

            gameObject.SetActive(true);
        }
 private void SetName(Registration.Point point)
 {
     gameObject.name = "point: " + point;
 }