public void HandleRegisterGame(RegisterGameClientRequest request) { try { LobbyPlayerInfo playerInfo = SessionManager.OnPlayerConnect(this, request); if (playerInfo != null) { Log.Print(LogType.Lobby, string.Format(Config.Messages.LoginSuccess, this.UserName)); RegisterGameClientResponse response = new RegisterGameClientResponse { AuthInfo = request.AuthInfo, SessionInfo = request.SessionInfo, ResponseId = request.RequestId }; Send(response); SendLobbyServerReadyNotification(); } else { SendErrorResponse(new RegisterGameClientResponse(), request.RequestId, Config.Messages.LoginFailed); } } catch (Exception e) { SendErrorResponse(new RegisterGameClientResponse(), request.RequestId, e); } }
private static RegisterGameClientResponse RegisterGameClient(RegisterGameClientRequest request) { RegisterGameClientResponse response = new RegisterGameClientResponse(); response.SessionInfo = request.SessionInfo; response.SessionInfo.ConnectionAddress = "127.0.0.1"; response.SessionInfo.LanguageCode = "EN"; response.AuthInfo = request.AuthInfo; response.AuthInfo.AccountId = request.SessionInfo.AccountId; // Override AuthInfo.AccountId with SessionInfo.AccountID, The account id from SessionInfo is set in the DirectoryServer and has the accountid value from database for the client username response.DevServerConnectionUrl = "127.0.0.1"; // What is this? response.AuthInfo.AccountStatus = null; response.Status = new LobbyStatusNotification { AllowRelogin = false, ClientAccessLevel = ClientAccessLevel.Full, ConnectionQueueInfo = null, ErrorReportRate = TimeSpan.FromMinutes(3), GameplayOverrides = null, HasPurchasedGame = true, HighestPurchasedGamePack = 0, LocalizedFailure = null, PacificNow = DateTime.UtcNow, // TODO: Originally had "0001-01-01T00:00:00" ServerLockState = ServerLockState.Unlocked, ServerMessageOverrides = new ServerMessageOverrides().FillDummyData(), TimeOffset = TimeSpan.Zero, UtcNow = DateTime.UtcNow, // TODO: Originally had "0001-01-01T00:00:00" RequestId = 0, ResponseId = 0, }; response.LocalizedFailure = null; response.RequestId = 0; response.ResponseId = request.RequestId; return(response); }