public static void HandleMessage(RegisterGame request, CommunicationServer server, Socket handler)
        {
            if (request == null)
            {
                return;
            }

            Game.Game g;

            lock (joinLock)
            {
                g = new Game.Game(gameId: server.RegisteredGames.NextGameId(), name: request.NewGameInfo.gameName,
                                  bluePlayers: request.NewGameInfo.blueTeamPlayers,
                                  redPlayers: request.NewGameInfo.redTeamPlayers, gameMaster: handler
                                  );
                try
                {
                    server.RegisteredGames.RegisterGame(g);
                }
                catch
                {
                    return;
                }
            }

            ConfirmGameRegistration gameRegistration = new ConfirmGameRegistration()
            {
                gameId = (ulong)g.Id
            };

            var response = XmlMessageConverter.ToXml(gameRegistration);

            server.ConnectionEndpoint.SendFromServer(handler, response);
        }
Example #2
0
        public void HandleRequest(object insock)
        {
            Socket s = (Socket)insock;

            byte[] buffer;
            int    readBytes;

            buffer    = new byte[s.SendBufferSize];
            readBytes = s.Receive(buffer);

            if (readBytes > 0) // assume all is read at once
            {
                string messageString = Encoding.ASCII.GetString(buffer);
                //Console.WriteLine("Thread: {0}, ListenerInfo: LEP: {1}, REP: {2}", Thread.CurrentThread.ManagedThreadId, listener.LocalEndPoint, listener.RemoteEndPoint);
                Console.WriteLine("Thread: {0}, LEP: {1}, REP: {2}", Thread.CurrentThread.ManagedThreadId, s.LocalEndPoint, s.RemoteEndPoint);

                Message tempMessage = MessageProject.Message.xmlIntoMessage(messageString);
                Type    typer       = tempMessage.GetType();
                dynamic newMessage  = Convert.ChangeType(tempMessage, typer);
                Console.WriteLine(newMessage.GetType().ToString());

                RegisterGame mes = (RegisterGame)newMessage;
                Console.WriteLine("GameID: {0}, PlayersBlue: {1}, PlayersRed: {2}", mes.gameID, mes.blueTeamPlayers.ToString(), mes.redTeamPlayers.ToString());
                ConfirmGameRegistration gameConfirmation = new ConfirmGameRegistration(mes.gameID);
                string respStr = MessageProject.Message.messageIntoXML(gameConfirmation);
                Console.WriteLine("Response type: {0}", gameConfirmation.GetType());

                byte[] response = Encoding.ASCII.GetBytes(respStr);
                s.Send(response);
            }
            Thread.Sleep(10000);
        }
Example #3
0
        private string MakeGameCreationMessage()
        {
            // for main game only
            RegisterGame responseObj = new RegisterGame(game.gameId, game.settings.PlayersPerTeam, game.settings.PlayersPerTeam);

            // The same ammount of players in both teams atm!
            return(MessageProject.Message.messageIntoXML(responseObj));
        }
        public void RegisterGamesTest()
        {
            RegisterGame registerGame = new RegisterGame();
            GameInfo     gameInfo     = new GameInfo();

            gameInfo = new GameInfo()
            {
                gameName = "testname"
            };
            registerGame.NewGameInfo = gameInfo;


            string       xml    = XmlMessageConverter.ToXml(registerGame);
            RegisterGame result = (RegisterGame)XmlMessageConverter.ToObject(xml);

            Assert.AreEqual("testname", result.NewGameInfo.gameName);
        }
Example #5
0
        private void RegisterNewGame(Socket socket)
        {
            //at the beginning both teams have same number of open player slots
            ulong noOfPlayersPerTeam = ulong.Parse(Settings.GameDefinition.NumberOfPlayersPerTeam);

            messageHandler.Clear();
            RegisterGame registerGameMessage = new RegisterGame()
            {
                NewGameInfo = new GameInfo()
                {
                    gameName        = Settings.GameDefinition.GameName,
                    blueTeamPlayers = noOfPlayersPerTeam,
                    redTeamPlayers  = noOfPlayersPerTeam
                }
            };


            string registerGameString = XmlMessageConverter.ToXml(registerGameMessage);

            Connection.SendFromClient(socket, registerGameString);
        }