// Use this for initialization void Start() { manager = GetComponentInParent <RegionVitalityManager>(); text = GetComponent <Text>(); if (text) { text.enabled = false; } }
// Use this for initialization void Start() { region = GameObject.Find(regionName).GetComponent <RegionVitalityManager>(); transform.localPosition = start; if (!region) { Debug.LogError(name + " does not have a planting spot associated"); } }
// Use this for initialization void Start() { sRender = GetComponent <SpriteRenderer>(); region = GameObject.Find(regionName).GetComponent <RegionVitalityManager>(); if (!region) { Debug.LogError(name + " does not have a planting spot associated"); } }