public void InitUnits() { int ID = 0; foreach (var item in m_lPlayerList) { for (int i = 0; i < 5; i++) { Unit u = new Unit(); Unit tempUnit = u.CreateSoldier(item.playerHouse); ID++; tempUnit.ID = ID; switch (item.playerHouse) { case HOUSE.GREYJOY: {//kesz RegionName[] avaiableNext = new RegionName[] { RegionName.PYKE, RegionName.SEAGARD, RegionName.FLINTS_FINGER }; Random rnd = new Random(); RegionName next = avaiableNext[rnd.Next(0, avaiableNext.Count())]; tempUnit.position = findRegionByName(next); } break; case HOUSE.LANNISTER: {//kesz RegionName[] avaiableNext = new RegionName[] { RegionName.LANNISPORT, RegionName.SEAROAD_MARCHES, RegionName.STONEY_SEPT }; Random rnd = new Random(); RegionName next = avaiableNext[rnd.Next(0, avaiableNext.Count())]; tempUnit.position = findRegionByName(next); } break; case HOUSE.TYRELL: {//kesz RegionName[] avaiableNext = new RegionName[] { RegionName.HIGHGARDEN, RegionName.THE_REACH, RegionName.DORNISH_MARCHES }; Random rnd = new Random(); RegionName next = avaiableNext[rnd.Next(0, avaiableNext.Count())]; tempUnit.position = findRegionByName(next); } break; case HOUSE.STARKS: {//kesz RegionName[] avaiableNext = new RegionName[] { RegionName.CASTLE_BLACK, RegionName.WINTERFELL, RegionName.THE_STONY_SHORE }; Random rnd = new Random(); RegionName next = avaiableNext[rnd.Next(0, avaiableNext.Count())]; tempUnit.position = findRegionByName(next); } break; case HOUSE.BARATHEON: { RegionName[] avaiableNext = new RegionName[] { RegionName.DRAGONSTONE, RegionName.KINGSWOOD, RegionName.KINGS_LANDING }; Random rnd = new Random(); RegionName next = avaiableNext[rnd.Next(0, avaiableNext.Count())]; tempUnit.position = findRegionByName(next); } break; case HOUSE.MARTELL: { RegionName[] avaiableNext = new RegionName[] { RegionName.SUNSPEAR, RegionName.SALT_SHORE, RegionName.YRONWOOD }; Random rnd = new Random(); RegionName next = avaiableNext[rnd.Next(0, avaiableNext.Count())]; tempUnit.position = findRegionByName(next); } break; case HOUSE.NONE: new Exception("hiba line: 1316"); break; default: break; } m_lUnitsList.Add(tempUnit); } for (int i = 0; i < 3; i++) { Unit u = new Unit(); Unit tempUnit = u.CreateKnight(item.playerHouse); ID++; tempUnit.ID = ID; switch (item.playerHouse) { case HOUSE.GREYJOY: {//kesz RegionName[] avaiableNext = new RegionName[] { RegionName.PYKE, RegionName.SEAGARD, RegionName.FLINTS_FINGER }; Random rnd = new Random(); RegionName next = avaiableNext[rnd.Next(0, avaiableNext.Count())]; tempUnit.position = findRegionByName(next); } break; case HOUSE.LANNISTER: {//kesz RegionName[] avaiableNext = new RegionName[] { RegionName.LANNISPORT, RegionName.SEAROAD_MARCHES, RegionName.STONEY_SEPT }; Random rnd = new Random(); RegionName next = avaiableNext[rnd.Next(0, avaiableNext.Count())]; tempUnit.position = findRegionByName(next); } break; case HOUSE.TYRELL: {//kesz RegionName[] avaiableNext = new RegionName[] { RegionName.HIGHGARDEN, RegionName.THE_REACH, RegionName.DORNISH_MARCHES }; Random rnd = new Random(); RegionName next = avaiableNext[rnd.Next(0, avaiableNext.Count())]; tempUnit.position = findRegionByName(next); } break; case HOUSE.STARKS: {//kesz RegionName[] avaiableNext = new RegionName[] { RegionName.CASTLE_BLACK, RegionName.WINTERFELL, RegionName.THE_STONY_SHORE }; Random rnd = new Random(); RegionName next = avaiableNext[rnd.Next(0, avaiableNext.Count())]; tempUnit.position = findRegionByName(next); } break; case HOUSE.BARATHEON: { RegionName[] avaiableNext = new RegionName[] { RegionName.DRAGONSTONE, RegionName.KINGSWOOD, RegionName.KINGS_LANDING }; Random rnd = new Random(); RegionName next = avaiableNext[rnd.Next(0, avaiableNext.Count())]; tempUnit.position = findRegionByName(next); } break; case HOUSE.MARTELL: { RegionName[] avaiableNext = new RegionName[] { RegionName.SUNSPEAR, RegionName.SALT_SHORE, RegionName.YRONWOOD }; Random rnd = new Random(); RegionName next = avaiableNext[rnd.Next(0, avaiableNext.Count())]; tempUnit.position = findRegionByName(next); } break; case HOUSE.NONE: new Exception("hiba line: 1316"); break; default: break; } m_lUnitsList.Add(tempUnit); } for (int i = 0; i < 2; i++) { Unit u = new Unit(); Unit tempUnit = u.CreateMachine(item.playerHouse); ID++; tempUnit.ID = ID; switch (item.playerHouse) { case HOUSE.GREYJOY: {//kesz RegionName[] avaiableNext = new RegionName[] { RegionName.PYKE, RegionName.SEAGARD, RegionName.FLINTS_FINGER }; Random rnd = new Random(); RegionName next = avaiableNext[rnd.Next(0, avaiableNext.Count())]; tempUnit.position = findRegionByName(next); } break; case HOUSE.LANNISTER: {//kesz RegionName[] avaiableNext = new RegionName[] { RegionName.LANNISPORT, RegionName.SEAROAD_MARCHES, RegionName.STONEY_SEPT }; Random rnd = new Random(); RegionName next = avaiableNext[rnd.Next(0, avaiableNext.Count())]; tempUnit.position = findRegionByName(next); } break; case HOUSE.TYRELL: {//kesz RegionName[] avaiableNext = new RegionName[] { RegionName.HIGHGARDEN, RegionName.THE_REACH, RegionName.DORNISH_MARCHES }; Random rnd = new Random(); RegionName next = avaiableNext[rnd.Next(0, avaiableNext.Count())]; tempUnit.position = findRegionByName(next); } break; case HOUSE.STARKS: {//kesz RegionName[] avaiableNext = new RegionName[] { RegionName.CASTLE_BLACK, RegionName.WINTERFELL, RegionName.THE_STONY_SHORE }; Random rnd = new Random(); RegionName next = avaiableNext[rnd.Next(0, avaiableNext.Count())]; tempUnit.position = findRegionByName(next); } break; case HOUSE.BARATHEON: { RegionName[] avaiableNext = new RegionName[] { RegionName.DRAGONSTONE, RegionName.KINGSWOOD, RegionName.KINGS_LANDING }; Random rnd = new Random(); RegionName next = avaiableNext[rnd.Next(0, avaiableNext.Count())]; tempUnit.position = findRegionByName(next); } break; case HOUSE.MARTELL: { RegionName[] avaiableNext = new RegionName[] { RegionName.SUNSPEAR, RegionName.SALT_SHORE, RegionName.YRONWOOD }; Random rnd = new Random(); RegionName next = avaiableNext[rnd.Next(0, avaiableNext.Count())]; tempUnit.position = findRegionByName(next); } break; case HOUSE.NONE: new Exception("hiba line: 1316"); break; default: break; } m_lUnitsList.Add(tempUnit); } for (int i = 0; i < 4; i++) { Unit u = new Unit(); Unit tempUnit = u.CreateShip(item.playerHouse); ID++; tempUnit.ID = ID; switch (item.playerHouse) { case HOUSE.GREYJOY: {//kesz RegionName[] avaiableNext = new RegionName[] { RegionName.PYKE, RegionName.SEAGARD, RegionName.FLINTS_FINGER }; Random rnd = new Random(); RegionName next = avaiableNext[rnd.Next(0, avaiableNext.Count())]; tempUnit.position = findRegionByName(next); } break; case HOUSE.LANNISTER: {//kesz RegionName[] avaiableNext = new RegionName[] { RegionName.LANNISPORT, RegionName.SEAROAD_MARCHES, RegionName.STONEY_SEPT }; Random rnd = new Random(); RegionName next = avaiableNext[rnd.Next(0, avaiableNext.Count())]; tempUnit.position = findRegionByName(next); } break; case HOUSE.TYRELL: {//kesz RegionName[] avaiableNext = new RegionName[] { RegionName.HIGHGARDEN, RegionName.THE_REACH, RegionName.DORNISH_MARCHES }; Random rnd = new Random(); RegionName next = avaiableNext[rnd.Next(0, avaiableNext.Count())]; tempUnit.position = findRegionByName(next); } break; case HOUSE.STARKS: {//kesz RegionName[] avaiableNext = new RegionName[] { RegionName.CASTLE_BLACK, RegionName.WINTERFELL, RegionName.THE_STONY_SHORE }; Random rnd = new Random(); RegionName next = avaiableNext[rnd.Next(0, avaiableNext.Count())]; tempUnit.position = findRegionByName(next); } break; case HOUSE.BARATHEON: { RegionName[] avaiableNext = new RegionName[] { RegionName.DRAGONSTONE, RegionName.KINGSWOOD, RegionName.KINGS_LANDING }; Random rnd = new Random(); RegionName next = avaiableNext[rnd.Next(0, avaiableNext.Count())]; tempUnit.position = findRegionByName(next); } break; case HOUSE.MARTELL: { RegionName[] avaiableNext = new RegionName[] { RegionName.SUNSPEAR, RegionName.SALT_SHORE, RegionName.YRONWOOD }; Random rnd = new Random(); RegionName next = avaiableNext[rnd.Next(0, avaiableNext.Count())]; tempUnit.position = findRegionByName(next); } break; case HOUSE.NONE: new Exception("hiba line: 1316"); break; default: break; } m_lUnitsList.Add(tempUnit); } } }