private List <RegionInfo> GetRegionsByFlag(UUID scopeID, RegionFlags flags) { var result = new List <RegionInfo>(); using (var connection = new MySqlConnection(m_ConnectionString)) { connection.Open(); using (var cmd = new MySqlCommand(scopeID == UUID.Zero ? "SELECT * FROM regions WHERE flags & @flag != 0" : "SELECT * FROM regions WHERE flags & @flag != 0 AND ScopeID = @scopeid", connection)) { cmd.Parameters.AddParameter("@flag", flags); if (scopeID != UUID.Zero) { cmd.Parameters.AddParameter("@scopeid", scopeID); } using (MySqlDataReader dbReader = cmd.ExecuteReader()) { while (dbReader.Read()) { result.Add(ToRegionInfo(dbReader)); } } } } return(result); }
private RegionFlags createPerlin2D(byte[,,] data, int regionX, int regionY, int regionZ) { RegionFlags flags = new RegionFlags(); for (int x = 0; x < data.GetLength(0); x++) { for (int z = 0; z < data.GetLength(2); z++) { int xi = regionX + x; int zi = regionZ + z; int stone = PerlinNoise(xi, 751, zi, 550, 7f, 3f); int lowHills = PerlinNoise(xi, 400, zi, 200, 6f, 3f); int roughness1 = PerlinNoise(xi, 231, zi, 20, 2f, 2.5f); int roughness2 = PerlinNoise(xi, 845, zi, 50, 2f, 1.5f); int roughness3 = PerlinNoise(xi, 19, zi, 100, 3f, 3.5f); int val = stone + lowHills + roughness1 + roughness2 + roughness3; for (int y = 0; y < data.GetLength(1); y++) { int yi = regionY + y; if (yi <= val) { data [x, y, z] = 1; flags.isEmptyAir = false; } } } } return(flags); }
private void InitializeDefaults() { RegionFlags = RegionFlags.AllowLandmark | RegionFlags.AllowSetHome | RegionFlags.AllowDirectTeleport | RegionFlags.AllowParcelChanges | RegionFlags.ExternallyVisible | RegionFlags.MainlandVisible | RegionFlags.PublicAllowed; SimAccess = SimAccess.PG; TerrainHeightRange00 = 0f; TerrainHeightRange01 = 20f; TerrainHeightRange10 = 0f; TerrainHeightRange11 = 20f; TerrainStartHeight00 = 0f; TerrainStartHeight01 = 40f; TerrainStartHeight10 = 0f; TerrainStartHeight11 = 40f; WaterHeight = 20f; ObjectCapacity = UInt32.MaxValue; MaxAgents = Byte.MaxValue; }
public uint GetEstateFlags() { RegionFlags flags = RegionFlags.None; if (m_scene.RegionInfo.EstateSettings.FixedSun) { flags |= RegionFlags.SunFixed; } if (m_scene.RegionInfo.EstateSettings.PublicAccess) { flags |= (RegionFlags.PublicAllowed | RegionFlags.ExternallyVisible); } if (m_scene.RegionInfo.EstateSettings.AllowVoice) { flags |= RegionFlags.AllowVoice; } if (m_scene.RegionInfo.EstateSettings.AllowDirectTeleport) { flags |= RegionFlags.AllowDirectTeleport; } if (m_scene.RegionInfo.EstateSettings.DenyAnonymous) { flags |= RegionFlags.DenyAnonymous; } if (m_scene.RegionInfo.EstateSettings.DenyIdentified) { flags |= RegionFlags.DenyIdentified; } if (m_scene.RegionInfo.EstateSettings.DenyTransacted) { flags |= RegionFlags.DenyTransacted; } if (m_scene.RegionInfo.EstateSettings.AbuseEmailToEstateOwner) { flags |= RegionFlags.AbuseEmailToEstateOwner; } if (m_scene.RegionInfo.EstateSettings.BlockDwell) { flags |= RegionFlags.BlockDwell; } if (m_scene.RegionInfo.EstateSettings.EstateSkipScripts) { flags |= RegionFlags.EstateSkipScripts; } if (m_scene.RegionInfo.EstateSettings.ResetHomeOnTeleport) { flags |= RegionFlags.ResetHomeOnTeleport; } if (m_scene.RegionInfo.EstateSettings.TaxFree) { flags |= RegionFlags.TaxFree; } if (m_scene.RegionInfo.EstateSettings.DenyMinors) { flags |= (RegionFlags)(1 << 30); } return((uint)flags); }
public override void AddRegionFlags(UUID regionID, RegionFlags setflags) { RegionInfo rInfo; if (m_Data.TryGetValue(regionID, out rInfo)) { rInfo.Flags |= setflags; } }
public int ReadFrom(byte[] buffer, int offset) { Guid = Utilities.ToGuidLittleEndian(buffer, offset + 0); FileOffset = Utilities.ToInt64LittleEndian(buffer, offset + 16); Length = Utilities.ToUInt32LittleEndian(buffer, offset + 24); Flags = (RegionFlags)Utilities.ToUInt32LittleEndian(buffer, offset + 28); return 32; }
public Region() { if (chunkManager == null) { GameObject chunkManagerGO = GameObject.Find("Chunk Manager"); chunkManager = chunkManagerGO.GetComponent <ChunkManager> (); } flags = new RegionFlags(); }
public int ReadFrom(byte[] buffer, int offset) { Guid = Utilities.ToGuidLittleEndian(buffer, offset + 0); FileOffset = Utilities.ToInt64LittleEndian(buffer, offset + 16); Length = Utilities.ToUInt32LittleEndian(buffer, offset + 24); Flags = (RegionFlags)Utilities.ToUInt32LittleEndian(buffer, offset + 28); return(32); }
public override void RemoveRegionFlags(UUID regionID, RegionFlags removeflags) { RegionInfo rInfo; if (m_Data.TryGetValue(regionID, out rInfo)) { rInfo.Flags &= ~removeflags; } }
/// <summary> /// Creates a new instance of the <see cref="RegionId"/> class without certain flags set. /// </summary> /// <param name="region">The region to use.</param> /// <param name="flags">The flags to unset.</param> /// <returns>A new instnace of the <see cref="RegionId"/> struct without certain flags set.</returns> public static RegionId WithoutFlags(RegionId region, RegionFlags flags) { if ((RegionFlags)((int)flags & ~MaskId) != flags) { throw new ArgumentException("flags", "The provide region flags are invalid."); } RegionFlags newFlags = region.Flags & ~flags; return(RegionId.FromRawBits((region.bits & MaskId) | (int)newFlags)); }
public override void ChangeRegionDefaultFlags(UUID regionId, RegionFlags addFlags, RegionFlags removeFlags) { using (var connection = new MySqlConnection(m_ConnectionString)) { connection.Open(); connection.InsideTransaction((transaction) => { bool haveEntry = false; using (var cmd = new MySqlCommand("SELECT * FROM regiondefaults WHERE uuid = @id LIMIT 1", connection) { Transaction = transaction }) { cmd.Parameters.AddParameter("@id", regionId); using (MySqlDataReader reader = cmd.ExecuteReader()) { haveEntry = reader.Read(); } } if (haveEntry) { using (var cmd = new MySqlCommand("UPDATE regiondefaults SET flags = (flags & @remove) | @add WHERE uuid = @id", connection) { Transaction = transaction }) { cmd.Parameters.AddParameter("@remove", ~removeFlags); cmd.Parameters.AddParameter("@add", addFlags); cmd.Parameters.AddParameter("@id", regionId); cmd.ExecuteNonQuery(); } using (var cmd = new MySqlCommand("DELETE FROM regiondefaults WHERE flags = 0 AND uuid = @id", connection) { Transaction = transaction }) { cmd.Parameters.AddParameter("@id", regionId); cmd.ExecuteNonQuery(); } } else { var vals = new Dictionary <string, object> { ["uuid"] = regionId, ["flags"] = addFlags }; connection.InsertInto("regiondefaults", vals, transaction); } }); } }
public override void AddRegionFlags(UUID regionID, RegionFlags setflags) { using (var conn = new SqlConnection(m_ConnectionString)) { conn.Open(); using (var cmd = new SqlCommand("UPDATE [" + m_TableName + "] SET flags = flags | @flags WHERE uuid = @regionid", conn)) { cmd.Parameters.AddParameter("@regionid", regionID); cmd.Parameters.AddParameter("@flags", setflags); cmd.ExecuteNonQuery(); } } }
/// <summary> /// Initializes a new instance of the <see cref="RegionId"/> struct. /// </summary> /// <param name="id"></param> /// <param name="flags"></param> public RegionId(int id, RegionFlags flags) { int masked = id & MaskId; if (masked != id) { throw new ArgumentOutOfRangeException("id", "The provided id is outside of the valid range. The 3 most significant bits must be 0. Maybe you wanted RegionId.FromRawBits()?"); } if ((RegionFlags)((int)flags & ~MaskId) != flags) { throw new ArgumentException("flags", "The provide region flags are invalid."); } bits = masked | (int)flags; }
private void Deserialize() { if (m_dataStore != null) { SerializedData regionInfo = m_dataStore.DeserializeOne(m_scene.ID, "regioninfo"); if (regionInfo != null) { OSDMap map = OSDParser.DeserializeJson(Encoding.UTF8.GetString(regionInfo.Data)) as OSDMap; if (map != null) { OwnerID = map["owner_id"]; RegionFlags = (RegionFlags)(uint)map["region_flags"]; SimAccess = (SimAccess)(int)map["sim_access"]; TerrainDetail0 = map["terrain_detail_0"]; TerrainDetail1 = map["terrain_detail_1"]; TerrainDetail2 = map["terrain_detail_2"]; TerrainDetail3 = map["terrain_detail_3"]; TerrainHeightRange00 = map["terrain_height_range_00"]; TerrainHeightRange01 = map["terrain_height_range_01"]; TerrainHeightRange10 = map["terrain_height_range_10"]; TerrainHeightRange11 = map["terrain_height_range_11"]; TerrainStartHeight00 = map["terrain_start_height_00"]; TerrainStartHeight01 = map["terrain_start_height_01"]; TerrainStartHeight10 = map["terrain_start_height_10"]; TerrainStartHeight11 = map["terrain_start_height_11"]; WaterHeight = map["water_height"]; ObjectCapacity = map["object_capacity"]; MaxAgents = map["avatar_capacity"]; UseFixedSun = map["use_fixed_sun"]; UseEstateSun = map["use_estate_sun"]; } // Make sure the simulator access level is set if (SimAccess == SimAccess.Unknown) { SimAccess = SimAccess.PG; } } } }
public List<GridRegion> Get(RegionFlags flags, Dictionary<string, bool> sort) { throw new System.NotImplementedException(); }
public List<GridRegion> Get(RegionFlags regionFlags) { throw new System.NotImplementedException(); }
public bool handleIncomingConfiguration(string configuration_key, object configuration_result) { switch (configuration_key) { case "region_flags": RegionFlags flags = (RegionFlags)(uint)configuration_result; if ((flags & (RegionFlags)(1 << 29)) != 0) { m_AllowVoice = true; } if ((flags & RegionFlags.AllowDirectTeleport) != 0) { m_AllowDirectTeleport = true; } if ((flags & RegionFlags.DenyAnonymous) != 0) { m_DenyAnonymous = true; } if ((flags & RegionFlags.DenyIdentified) != 0) { m_DenyIdentified = true; } if ((flags & RegionFlags.DenyTransacted) != 0) { m_DenyTransacted = true; } if ((flags & RegionFlags.AbuseEmailToEstateOwner) != 0) { m_AbuseEmailToEstateOwner = true; } if ((flags & RegionFlags.BlockDwell) != 0) { m_BlockDwell = true; } if ((flags & RegionFlags.EstateSkipScripts) != 0) { m_EstateSkipScripts = true; } if ((flags & RegionFlags.ResetHomeOnTeleport) != 0) { m_ResetHomeOnTeleport = true; } if ((flags & RegionFlags.TaxFree) != 0) { m_TaxFree = true; } if ((flags & RegionFlags.PublicAllowed) != 0) { m_PublicAccess = true; } break; case "billable_factor": m_BillableFactor = (float)configuration_result; break; // case "estate_id": // m_EstateID = (uint) configuration_result; // break; // case "parent_estate_id": // m_ParentEstateID = (uint) configuration_result; // break; case "redirect_grid_x": m_RedirectGridX = (int)configuration_result; break; case "redirect_grid_y": m_RedirectGridY = (int)configuration_result; break; case "price_per_meter": m_PricePerMeter = Convert.ToInt32(configuration_result); break; case "estate_name": m_EstateName = (string)configuration_result; break; case "estate_manager_0": AddEstateManager((UUID)configuration_result); break; case "estate_manager_1": AddEstateManager((UUID)configuration_result); break; case "estate_manager_2": AddEstateManager((UUID)configuration_result); break; case "estate_manager_3": AddEstateManager((UUID)configuration_result); break; case "estate_manager_4": AddEstateManager((UUID)configuration_result); break; case "estate_manager_5": AddEstateManager((UUID)configuration_result); break; case "estate_manager_6": AddEstateManager((UUID)configuration_result); break; case "estate_manager_7": AddEstateManager((UUID)configuration_result); break; case "estate_manager_8": AddEstateManager((UUID)configuration_result); break; case "estate_manager_9": AddEstateManager((UUID)configuration_result); break; } return(true); }
private void Deserialize() { if (m_dataStore != null) { SerializedData regionInfo = m_dataStore.DeserializeOne(m_scene.ID, "regioninfo"); if (regionInfo != null) { OSDMap map = OSDParser.DeserializeJson(Encoding.UTF8.GetString(regionInfo.Data)) as OSDMap; if (map != null) { OwnerID = map["owner_id"]; RegionFlags = (RegionFlags)(uint)map["region_flags"]; SimAccess = (SimAccess)(int)map["sim_access"]; TerrainDetail0 = map["terrain_detail_0"]; TerrainDetail1 = map["terrain_detail_1"]; TerrainDetail2 = map["terrain_detail_2"]; TerrainDetail3 = map["terrain_detail_3"]; TerrainHeightRange00 = map["terrain_height_range_00"]; TerrainHeightRange01 = map["terrain_height_range_01"]; TerrainHeightRange10 = map["terrain_height_range_10"]; TerrainHeightRange11 = map["terrain_height_range_11"]; TerrainStartHeight00 = map["terrain_start_height_00"]; TerrainStartHeight01 = map["terrain_start_height_01"]; TerrainStartHeight10 = map["terrain_start_height_10"]; TerrainStartHeight11 = map["terrain_start_height_11"]; WaterHeight = map["water_height"]; ObjectCapacity = map["object_capacity"]; MaxAgents = map["avatar_capacity"]; UseFixedSun = map["use_fixed_sun"]; UseEstateSun = map["use_estate_sun"]; } // Make sure the simulator access level is set if (SimAccess == SimAccess.Unknown) SimAccess = SimAccess.PG; } } }
private static RegionFlags ToggleRegionFlag(RegionFlags currentFlags, RegionFlags flag, bool enable) { return (enable) ? currentFlags | flag : currentFlags & ~flag; }
public static bool IsPrelude(this RegionFlags flags) { // definition of prelude does not depend on fixed-sun return((flags & RegionFlags.PreludeUnset) == 0 && (flags & RegionFlags.PreludeSet) != 0); }
public uint Count(RegionFlags includeFlags, RegionFlags excludeFlags) { throw new System.NotImplementedException(); }
private void PaintHeaderCell(Cairo.Context cr, Rectangle area, int ci, bool dragging) { if (ci < 0 || column_cache.Length <= ci) { return; } var column_flags = new RegionFlags(); if (ci == sort_column_index) { column_flags |= RegionFlags.Sorted; } if (ci == 0) { column_flags |= RegionFlags.First; } if (ci == (column_cache.Length - 1)) { column_flags |= RegionFlags.Last; } // First column should be odd, but ci starts at 0 if ((ci + 1) % 2 == 0) { column_flags |= RegionFlags.Even; } else { column_flags |= RegionFlags.Odd; } StyleContext.Save(); // RegionFlags.Last is not applied, see https://bugzilla.gnome.org/show_bug.cgi?id=731463 StyleContext.AddRegion("column-header", column_flags); StyleContext.AddClass("button"); if (dragging) { // This is not applied in Adwaita, see https://bugzilla.gnome.org/show_bug.cgi?id=731663 StyleContext.AddClass("dnd"); } StyleContext.RenderBackground(cr, area.X, area.Y, area.Width, area.Height); StyleContext.RenderFrame(cr, area.X, area.Y, area.Width, area.Height); if (ci == ActiveColumn && HasFocus && HeaderFocused) { var border = StyleContext.GetBorder(StyleContext.State); var f_x = area.X + border.Left; var f_y = area.Y + border.Top; var f_width = area.Width - border.Left - border.Right; var f_height = area.Height - border.Top - border.Bottom; StyleContext.RenderFocus(cr, f_x, f_y, f_width, f_height); } ColumnCell cell = column_cache[ci].Column.HeaderCell; if (cell != null) { cr.Save(); cr.Translate(area.X, area.Y); cell_context.Area = area; cell_context.Selected = false; cell.Render(cell_context, area.Width, area.Height); cr.Restore(); } StyleContext.Restore(); }
/// <summary> /// Checks if a region has certain flags. /// </summary> /// <param name="region">The region to check.</param> /// <param name="flags">The flags to check.</param> /// <returns>A value indicating whether the region has all of the specified flags.</returns> public static bool HasFlags(RegionId region, RegionFlags flags) { return((region.Flags & flags) != 0); }
private static RegionFlags ToggleRegionFlag(RegionFlags currentFlags, RegionFlags flag, bool enable) { return((enable) ? currentFlags | flag : currentFlags& ~flag); }
public List<GridRegion> Get(uint start, uint count, uint EstateID, RegionFlags flags, Dictionary<string, bool> sort) { throw new System.NotImplementedException(); }
public List<GridRegion> Get(RegionFlags includeFlags, RegionFlags excludeFlags, uint? start, uint? count, Dictionary<string, bool> sort) { throw new System.NotImplementedException(); }
public bool Start(Simian server, RegionInfo regionInfo, X509Certificate2 regionCert, string defaultTerrainFile, int staticObjects, int physicalObjects) { running = true; this.server = server; this.regionName = regionInfo.Name; this.endpoint = regionInfo.IPAndPort; this.regionID = regionInfo.ID; this.regionCert = regionCert; this.regionFlags = regionInfo.Flags; this.mapTextureID = regionInfo.MapTextureID; this.waterHeight = regionInfo.WaterHeight; // Set the properties because this will automatically update the regionHandle RegionX = regionInfo.X; RegionY = regionInfo.Y; #region ISceneProvider Extension Loading try { // Create a list of references for .cs extensions that are compiled at runtime List<string> references = new List<string>(); references.Add("OpenMetaverseTypes.dll"); references.Add("OpenMetaverse.dll"); references.Add("Simian.exe"); // Load extensions from the current executing assembly, Simian.*.dll assemblies on disk, and // Simian.*.cs source files on disk. extensions.LoadAllExtensions(Assembly.GetExecutingAssembly(), AppDomain.CurrentDomain.BaseDirectory, server.ExtensionList, references, "Simian.*.dll", "Simian.*.cs"); // Automatically assign extensions that implement interfaces to the list of interface // variables in "assignables" extensions.AssignExtensions(this, extensions.GetInterfaces(this)); // Start all of the extensions foreach (IExtension<ISceneProvider> extension in extensions.Extensions) { // Only print the extension names if this is the first loaded scene if (server.Scenes.Count == 0) Logger.Log("Starting Scene extension " + extension.GetType().Name, Helpers.LogLevel.Info); extension.Start(this); } } catch (ExtensionException ex) { Logger.Log("SceneManager extension loading failed, shutting down: " + ex.Message, Helpers.LogLevel.Error); Stop(); return false; } #endregion ISceneProvider Extension Loading // Callback registration server.Grid.OnRegionUpdate += Grid_OnRegionUpdate; udp.OnAgentConnection += udp_OnAgentConnection; udp.RegisterPacketCallback(PacketType.CompleteAgentMovement, CompleteAgentMovementHandler); // Load the default terrain for this sim if (!String.IsNullOrEmpty(defaultTerrainFile)) LoadTerrain(Simian.DATA_DIR + defaultTerrainFile); // Start the physics thread Thread physicsThread = new Thread(new ThreadStart(PhysicsThread)); physicsThread.Name = "Physics"; physicsThread.Start(); Logger.Log(String.Format("Region {0} online at ({1},{2}) listening on {3}", regionName, regionX, regionY, endpoint), Helpers.LogLevel.Info); // Tell the grid that this region is online regionInfo.Online = true; server.Grid.RegionUpdate(regionInfo, regionCert); return true; }
public uint Count(uint EstateID, RegionFlags flags) { throw new System.NotImplementedException(); }
private void InitializeDefaults() { ProductName = "Simian"; ProductSKU = String.Empty; RegionFlags = RegionFlags.SkipCollisions | RegionFlags.SkipScripts; SimAccess = SimAccess.Min; TerrainHeightRange00 = 0f; TerrainHeightRange01 = 20f; TerrainHeightRange10 = 0f; TerrainHeightRange11 = 20f; TerrainStartHeight00 = 0f; TerrainStartHeight01 = 40f; TerrainStartHeight10 = 0f; TerrainStartHeight11 = 40f; WaterHeight = 20f; ObjectCapacity = UInt32.MaxValue; }
public uint GetRegionFlags() { RegionFlags flags = RegionFlags.None; // Fully implemented // if (m_scene.RegionInfo.RegionSettings.AllowDamage) { flags |= RegionFlags.AllowDamage; } if (m_scene.RegionInfo.RegionSettings.BlockTerraform) { flags |= RegionFlags.BlockTerraform; } if (!m_scene.RegionInfo.RegionSettings.AllowLandResell) { flags |= RegionFlags.BlockLandResell; } if (m_scene.RegionInfo.RegionSettings.DisableCollisions) { flags |= RegionFlags.SkipCollisions; } if (m_scene.RegionInfo.RegionSettings.DisableScripts) { flags |= RegionFlags.SkipScripts; } if (m_scene.RegionInfo.RegionSettings.DisablePhysics) { flags |= RegionFlags.SkipPhysics; } if (m_scene.RegionInfo.RegionSettings.BlockFly) { flags |= RegionFlags.NoFly; } if (m_scene.RegionInfo.RegionSettings.RestrictPushing) { flags |= RegionFlags.RestrictPushObject; } if (m_scene.RegionInfo.RegionSettings.AllowLandJoinDivide) { flags |= RegionFlags.AllowParcelChanges; } if (m_scene.RegionInfo.RegionSettings.BlockShowInSearch) { flags |= (RegionFlags)(1 << 29); } if (m_scene.RegionInfo.RegionSettings.FixedSun) { flags |= RegionFlags.SunFixed; } if (m_scene.RegionInfo.RegionSettings.Sandbox) { flags |= RegionFlags.Sandbox; } // Fudge these to always on, so the menu options activate // flags |= RegionFlags.AllowLandmark; flags |= RegionFlags.AllowSetHome; // TODO: SkipUpdateInterestList // Omitted // // Omitted: NullLayer (what is that?) // Omitted: SkipAgentAction (what does it do?) return((uint)flags); }
public static RegionFlags UnsetPrelude(this RegionFlags flags) { return((flags | RegionFlags.PreludeUnset) & ~(RegionFlags.PreludeSet | RegionFlags.SunFixed)); }
public static RegionFlags SetPrelude(this RegionFlags flags) { return((flags & ~RegionFlags.PreludeUnset) | (RegionFlags.PreludeSet | RegionFlags.SunFixed)); // also set the sun-fixed flag }
public void Deserialize(OSDMap map) { Name = map["name"].AsString(); ID = map["id"].AsUUID(); Handle = map["handle"].AsULong(); Online = map["online"].AsBoolean(); IP = MessageUtils.ToIP(map["ip"]); Port = map["port"].AsInteger(); MapTextureID = map["map_texture_id"].AsUUID(); Owner = map["owner"].AsUri(); Flags = (RegionFlags)map["region_flags"].AsInteger(); AgentCount = map["agent_count"].AsInteger(); Capabilities = MessageUtils.ToDictionaryUri(map["capabilities"]); WaterHeight = (float)map["water_height"].AsReal(); DefaultPosition = map["default_position"].AsVector3(); DefaultLookAt = map["default_look_at"].AsVector3(); }
private void Deserialize() { if (m_dataStore != null) { SerializedData regionInfo = m_dataStore.DeserializeOne(m_scene.ID, "regioninfo"); if (regionInfo != null) { OSDMap map = OSDParser.DeserializeJson(Encoding.UTF8.GetString(regionInfo.Data)) as OSDMap; if (map != null) { OwnerID = map["owner_id"].AsUUID(); ProductName = map["product_name"].AsString(); ProductSKU = map["product_sku"].AsString(); RegionFlags = (RegionFlags)map["region_flags"].AsUInteger(); SimAccess = (SimAccess)map["sim_access"].AsInteger(); TerrainBase0 = map["terrain_base_0"].AsUUID(); TerrainBase1 = map["terrain_base_1"].AsUUID(); TerrainBase2 = map["terrain_base_2"].AsUUID(); TerrainBase3 = map["terrain_base_3"].AsUUID(); TerrainDetail0 = map["terrain_detail_0"].AsUUID(); TerrainDetail1 = map["terrain_detail_1"].AsUUID(); TerrainDetail2 = map["terrain_detail_2"].AsUUID(); TerrainDetail3 = map["terrain_detail_3"].AsUUID(); TerrainHeightRange00 = (float)map["terrain_height_range_00"].AsReal(); TerrainHeightRange01 = (float)map["terrain_height_range_01"].AsReal(); TerrainHeightRange10 = (float)map["terrain_height_range_10"].AsReal(); TerrainHeightRange11 = (float)map["terrain_height_range_11"].AsReal(); TerrainStartHeight00 = (float)map["terrain_start_height_00"].AsReal(); TerrainStartHeight01 = (float)map["terrain_start_height_01"].AsReal(); TerrainStartHeight10 = (float)map["terrain_start_height_10"].AsReal(); TerrainStartHeight11 = (float)map["terrain_start_height_11"].AsReal(); WaterHeight = (float)map["water_height"].AsReal(); } } } }
public virtual void AddRegionFlags(UUID regionID, RegionFlags setflags) { throw new NotSupportedException(); }
public virtual void RemoveRegionFlags(UUID regionID, RegionFlags removeflags) { throw new NotSupportedException(); }
public abstract void ChangeRegionDefaultFlags(UUID regionId, RegionFlags addFlags, RegionFlags removeFlags);