Example #1
0
    void Awake()
    {
        if( mInstance != null )
        {
            Debug.LogError( string.Format( "Only one instance of RegionAgent allowed! Destroying:" + gameObject.name +", Other:" + mInstance.gameObject.name ) );
            Destroy( gameObject );
            return;
        }

        mInstance = this;
    }
Example #2
0
 public SpawnerInfo( Vector3 newPosition, Animator newAnimator, RegionAgent.RegionType newRegion )
 {
     position = newPosition;
     animator = newAnimator;
     region = newRegion;
 }
Example #3
0
 public static void FadeInRegionMusic( RegionAgent.RegionType region )
 {
     if( instance )
         instance.internalFadeInRegionMusic( region );
 }
Example #4
0
    private IEnumerator RegionFade( RegionAgent.RegionType region, bool fadeIn )
    {
        AudioSource regionSource = null;
        float regionVolume = 0f;

        switch( region )
        {
            case RegionAgent.RegionType.BridgeRegion: regionSource = BridgeRegionSource; regionVolume = BridgeRegionVolume; BridgeRegionSourceRequested = true; break;
            case RegionAgent.RegionType.CryoRegion: regionSource = CryoRegionSource; regionVolume = CryoRegionVolume; CryoRegionSourceRequested = true; break;
            case RegionAgent.RegionType.DiscoRegion: regionSource = DiscoRegionSource; regionVolume = DiscoRegionVolume; DiscoRegionSourceRequested = true; break;
            case RegionAgent.RegionType.EngineRegion: regionSource = EngineRegionSource; regionVolume = EngineRegionVolume; EngineRegionSourceRequested = true; break;
            case RegionAgent.RegionType.HubRegion: regionSource = HubRegionSource; regionVolume = HubRegionVolume; HubRegionSourceRequested = true; break;
            case RegionAgent.RegionType.JanitorRegion: regionSource = JanitorRegionSource; regionVolume = JanitorRegionVolume; JanitorRegionSourceRequested = true; break;
            case RegionAgent.RegionType.SpaceRegion: regionSource = SpaceRegionSource; regionVolume = SpaceRegionVolume; SpaceRegionSourceRequested = true; break;
        }

        //ensure this coroutine has sole control of region source
        yield return null;
        yield return null;

        switch( region )
        {
            case RegionAgent.RegionType.BridgeRegion: BridgeRegionSourceRequested = false; break;
            case RegionAgent.RegionType.CryoRegion: CryoRegionSourceRequested = false; break;
            case RegionAgent.RegionType.DiscoRegion: DiscoRegionSourceRequested = false; break;
            case RegionAgent.RegionType.EngineRegion: EngineRegionSourceRequested = false; break;
            case RegionAgent.RegionType.HubRegion: HubRegionSourceRequested = false; break;
            case RegionAgent.RegionType.JanitorRegion: JanitorRegionSourceRequested = false; break;
            case RegionAgent.RegionType.SpaceRegion: SpaceRegionSourceRequested = false; break;
        }

        if( regionSource == null )
            yield break;

        float toValue = ( fadeIn ? regionVolume : 0f );
        float sign = ( fadeIn ? 1f : -1f );

        while( regionSource.volume != toValue )
        {
            regionSource.volume += FadeSpeed * regionVolume * Time.deltaTime * sign;
            regionSource.volume = Mathf.Clamp( regionSource.volume, 0f, regionVolume );

            bool regionRequested = false;

            switch( region )
            {
                case RegionAgent.RegionType.BridgeRegion: regionRequested = BridgeRegionSourceRequested; break;
                case RegionAgent.RegionType.CryoRegion: regionRequested = CryoRegionSourceRequested; break;
                case RegionAgent.RegionType.DiscoRegion: regionRequested = DiscoRegionSourceRequested; break;
                case RegionAgent.RegionType.EngineRegion: regionRequested = EngineRegionSourceRequested; break;
                case RegionAgent.RegionType.HubRegion: regionRequested = HubRegionSourceRequested; break;
                case RegionAgent.RegionType.JanitorRegion: regionRequested = JanitorRegionSourceRequested; break;
                case RegionAgent.RegionType.SpaceRegion: regionRequested = SpaceRegionSourceRequested; break;
            }

            if( regionRequested )
                yield break;

            yield return null;
        }
    }
Example #5
0
 private void internalFadeOutRegionMusic( RegionAgent.RegionType region )
 {
     StartCoroutine( RegionFade( region, false ) );
 }
Example #6
0
 private void internalFadeInRegionMusic( RegionAgent.RegionType region )
 {
     StartCoroutine( RegionFade( region, true ) );
 }