Example #1
0
        protected void CleanseDependantCards(ReflexCard reflexCard, ProgrammingElement pendingCard)
        {
            ReflexData clip = reflex.Copy();

            if (reflexCard.cardType == CardSpace.CardType.Sensor)
            {
                if (pendingCard != null)
                {
                    clip.Sensor = pendingCard as Sensor;
                }
                else
                {
                    clip.Sensor = null;
                }
            }
            if (reflexCard.cardType == CardSpace.CardType.Actuator)
            {
                // Kind of a hack here to deal with mixing Switch and Inline.  If either
                // of these actuators are removed and replaced with the other then we need
                // to clear the Modifier list to prevent loops and self-referential inlines.
                if (pendingCard != null && reflexCard != null)
                {
                    if ((pendingCard.upid == "actuator.inlinetask" && reflexCard.Card.upid == "actuator.switchtask") ||
                        (pendingCard.upid == "actuator.switchtask" && reflexCard.Card.upid == "actuator.inlinetask"))
                    {
                        clip.Modifiers.Clear();
                    }
                }

                if (pendingCard != null)
                {
                    clip.Actuator = pendingCard as Actuator;
                }
                else
                {
                    clip.Actuator = null;
                }
            }
            if (reflexCard.cardType == CardSpace.CardType.Selector)
            {
                if (pendingCard != null)
                {
                    clip.Selector = pendingCard as Selector;
                }
                else
                {
                    clip.Selector = null;
                }
            }

            reflex.Paste(clip);
        }
            }     // end of Update()

            /// <summary>
            /// What happens if the user chooses one of the pre-programmed options.
            /// </summary>
            private void Select()
            {
                if (parent.parent != null)
                {
                    // Call the OnSelect() method on the pie menu.  This will cause it to go through
                    // its normal process of creating and adding the new actor to the scene.
                    parent.parent.OnSelect(null, null);

                    // Now, need to get the brain of the bot we just added and
                    // stuff it full of code.  Yumm, stuffed bot brains...
                    if (shared.actor != null)
                    {
                        // Got brain?
                        Brain     brain = shared.actor.Brain;
                        ActorHelp help  = shared.actorHelp;
                        if (help.programs != null && help.programs.Count > 0)
                        {
                            ExampleProgram program = help.programs[shared.examplesGrid.SelectionIndex.Y];

                            for (int page = 0; page < program.pages.Count; page++)
                            {
                                Task task = (Task)brain.tasks[page];

                                for (int r = 0; r < program.pages[page].reflexes.Length; r++)
                                {
                                    ReflexData clip   = program.pages[page].reflexes[r];
                                    Reflex     reflex = new Reflex(task);
                                    task.AddReflex(reflex);
                                    reflex.Paste(clip);
                                }
                            }
                        }
                    }

                    Instrumentation.IncrementCounter(Instrumentation.CounterId.AddItemHelpCardInsertExample);
                }

                parent.Deactivate();
            }   // end of Select()