public void IsStraightLine_Should_ReturnFalse_When_OneDot() { var space = new Refactoring.Space(); space.Add(new[] { new Dot { X = 1, Y = 0, Z = 1 } }); Assert.False(space.IsStraightLine()); }
public void IsEquilateralTriangle_Should_ReturnFalse_When_TwoDots() { var space = new Refactoring.Space(); space.Add(new[] { new Dot { X = 1, Y = 0, Z = 1 }, new Dot { X = 3, Y = 0, Z = 2 }, }); Assert.False(space.IsEquilateralTriangle()); }
public void IsStraightLine_Should_ReturnTrue_When_TwoDots() { var space = new Refactoring.Space(); space.Add(new[] { new Dot { X = 1, Y = 0, Z = 1 }, new Dot { X = 1, Y = 3, Z = 2 }, }); Assert.True(space.IsStraightLine()); }
public void IsSquareTriangle_Should_ReturnFalse_When_TwoDots() { var space = new Refactoring.Space(); space.Add(new[] { new Dot { X = 0, Y = 0, Z = 0 }, new Dot { X = 6, Y = 0, Z = 0 }, }); Assert.False(space.IsSquareTriangle()); }
public void IsSquareTriangle_Should_ReturnFalse_When_ThreeDotsNotWellPositionned() { var space = new Refactoring.Space(); space.Add(new[] { new Dot { X = 1, Y = 4, Z = 0 }, new Dot { X = 3, Y = 7, Z = 0 }, new Dot { X = 9, Y = 8, Z = 0 }, }); Assert.False(space.IsSquareTriangle()); }
public void IsSquareTriangle_Should_ReturnTrue_When_ThreeDotsWellPositionned() { var space = new Refactoring.Space(); space.Add(new[] { new Dot { X = 3, Y = 0, Z = 0 }, new Dot { X = 0, Y = 0, Z = 0 }, new Dot { X = 0, Y = 3, Z = 0 }, }); Assert.True(space.IsSquareTriangle()); }
public void IsEquilateralTriangle_Should_ReturnFalse_When_ThreeDotsNotWellPositionned() { var space = new Refactoring.Space(); space.Add(new[] { new Dot { X = 0, Y = 0, Z = 0 }, new Dot { X = 3, Y = 7, Z = 0 }, new Dot { X = 6, Y = 0, Z = 0 }, }); Assert.False(space.IsEquilateralTriangle()); }
public void IsEquilateralTriangle_Should_ReturnTrue_When_ThreeDotsWellPositionned() { var space = new Refactoring.Space(); space.Add(new[] { new Dot { X = 0, Y = 0, Z = 0 }, new Dot { X = 3, Y = Math.Sqrt(Math.Pow(6, 2) - Math.Pow(3, 2)), Z = 0 }, new Dot { X = 6, Y = 0, Z = 0 }, }); Assert.True(space.IsEquilateralTriangle()); }
public void IsStraightLine_Should_ReturnFalse_When_FourNonAlignedDots() { var space = new Refactoring.Space(); space.Add(new[] { new Dot { X = 1, Y = 0, Z = 1 }, new Dot { X = 3, Y = 0, Z = 2 }, new Dot { X = 7, Y = 0, Z = 4 }, new Dot { X = 9, Y = 0, Z = 7 }, }); Assert.False(space.IsStraightLine()); }
public void IsStraightLine_Should_ReturnTrue_When_FourAlignedDots() { var space = new Refactoring.Space(); space.Add(new[] { new Dot { X = 1, Y = 0, Z = 1 }, new Dot { X = 3, Y = -1, Z = 2 }, new Dot { X = 7, Y = -3, Z = 4 }, new Dot { X = 9, Y = -4, Z = 5 }, }); Assert.True(space.IsStraightLine()); }