public override void action(Collider col) { RefToPlayer playerRef = col.gameObject.GetComponent <RefToPlayer> (); if (playerRef != null) { HP playerHp = playerRef.player.GetComponent <HP> (); if (playerHp != null) { playerHp.hp += amount; } } }
public override void action(Collider col) { RefToPlayer playerRef = col.gameObject.GetComponent <RefToPlayer> (); if (playerRef != null) { M4A1Controller wb = playerRef.player.GetComponentInChildren <M4A1Controller> (); if (wb != null) { Amunition ammo = wb.getAmmo(); ammo.reserve += amount; wb.setAmmo(ammo); } } }