Example #1
0
    private static ObjectPoolTouch GetObjectPoolTouch(RecycleTouch reference)
    {
        ObjectPoolTouch pool = null;

        if (touchesPool.ContainsKey(reference))
        {
            pool = touchesPool [reference];
        }
        else
        {
            var poolContainer = new GameObject(reference.gameObject.name + "ObjectPoolTouch");
            pool        = poolContainer.AddComponent <ObjectPoolTouch> ();
            pool.prefab = reference;
            touchesPool.Add(reference, pool);
        }
        return(pool);
    }
Example #2
0
    public RecycleTouch NextTouch(Vector3 position)
    {
        RecycleTouch instance = null;

        foreach (var gO in poolTouches)
        {
            if (gO.gameObject.activeSelf != true)
            {
                instance = gO;
                instance.transform.position = position;
            }
        }
        if (instance == null)
        {
            instance = CreateTouch(position);
        }
        instance.Restart();

        return(instance);
    }