private void RecycleCurrentChara() { if (!string.IsNullOrEmpty(currentCharacter)) { RecycleBinUtil.MoveToRecycleBin(currentCharacter); loadedCharacters.Remove(currentCharacter); AAA.Logger.LogInfo($"{currentCharacter} moved to the recycle bin."); LoadRandomChara(); } }
public void DeleteFromDisk(IEnumerable <Mod> mods) { var paths = mods.Select(mod => mod.Path + (mod.IsEnabled ? null : ".disabled")); RecycleBinUtil.Send(paths); var names = mods.Select(mod => mod.Id); _logService.Info(nameof(ModService), $"Mods deleted:\n{string.Join(", ", names)}"); }
public void DeleteFromDisk(string id, bool isDeleteLibs) { _logService.Info(nameof(VersionService), $"Deleting version {id}"); if (_versions.TryGetValue(id, out var versionToDelete)) { _versions.Remove(id); Deleted?.Invoke(versionToDelete); // Delete version directory RecycleBinUtil.Send(Enumerable.Repeat($"{_gamePathService.VersionsDir}/{id}", 1)); // Delete unused libraries if (isDeleteLibs) { _logService.Info(nameof(VersionService), $"Deleting version {id} libraries"); var libsToDelete = versionToDelete.Libraries as IEnumerable <Library>; if (_versions.Any()) { foreach (var version in _versions.Values) { libsToDelete = libsToDelete.Except(version.Libraries); } } var paths = libsToDelete.Select(lib => { string libPath = $"{_gamePathService.LibrariesDir}/{lib.Path}"; if (lib.Type == LibraryType.ForgeMain) { return(Path.GetDirectoryName(libPath)); } return(libPath); }); RecycleBinUtil.Send(paths);