Example #1
0
        void OnDrawAreaRedraw(object sender, RedrawEventArgs e)
        {
            if (redraw_backbuffer)
            {
                if (!RedrawBackbuffer(e.Painter))
                {
                    return;                                                                        //no active drawing
                }
                screen_dirty = new Rectangle2i(0, 0, backbuffer.Width - 1, backbuffer.Height - 1); //entire screen is now dirty
            }

            RedrawOverlay();
        }
Example #2
0
        void RedrawOverlay()
        {
            Drawing drw = CurrentDrawing;

            if (drw == null || backbuffer == null)
            {
                return; //no overlay if no drawing
            }
            //Point2i dcs = cursorpixel;
            Point2d cursor_wcs = CursorWorldPos;

            //make sure overlay area is as big as backbuffer
            if (overlay == null || overlay.Width < backbuffer.Width || overlay.Height < backbuffer.Height)
            {
                if (overlay != null)
                {
                    overlay.Dispose();
                }
                overlay = Guppy.CreatePicture(backbuffer.Width, backbuffer.Height, PictureMode.Software);
            }


            using (PainterExtentsRecorder exrec = new PainterExtentsRecorder()) //to remember area drawn to
            {
                using (Painter overlaypainter = overlay.CreatePainter())
                {
                    if (overlay_needs_background)
                    {
                        overlaypainter.Blit(backbuffer, 0, 0, backbuffer.Width, backbuffer.Height, 0, 0, backbuffer.Width, backbuffer.Height);
                        overlay_needs_background = false;
                    }


                    using (PainterAggregate painter = new PainterAggregate(overlaypainter, exrec))
                    {
                        //let the current sink do its job
                        painter.Transform = CurrentDrawing.ViewTransform;
                        CurrentSink.OnTracking(cursorpixel, cursor_wcs, painter);
                    }


                    Rectangle2i fliprect     = Rectangle2i.Empty; //the part of screen to flip
                    Rectangle2i newdirtyrect = fliprect;          //the new dirty screen rectangle

                    //compute slightly grown extents of area to show
                    var er = exrec.RecordedExtents;
                    if (!er.Empty)
                    {
                        newdirtyrect = new Rectangle2i((int)(er.XMin - 5), (int)(er.YMin - 5), (int)(er.XMax + 5), (int)(er.YMax + 5));
                        fliprect     = newdirtyrect;
                    }

                    //include old dirty area in flipping rectangle
                    if (!screen_dirty.IsEmpty)
                    {
                        fliprect = fliprect.Append(screen_dirty.XMin, screen_dirty.YMin);
                        fliprect = fliprect.Append(screen_dirty.XMax, screen_dirty.YMax);
                    }

                    //flip if fliprect not empty.
                    if (!fliprect.IsEmpty)
                    {
                        using (Painter frontpainter = drawarea.CreatePainter())
                        {
                            int x = fliprect.XMin, y = fliprect.YMin, w = fliprect.Width, h = fliprect.Height;
                            frontpainter.Blit(overlay, x, y, w, h, x, y, w, h);
                            overlaypainter.Blit(backbuffer, x, y, w, h, x, y, w, h);
                        }
                    }


                    //remove the temp graphics from the overlay buffer
                    if (!screen_dirty.IsEmpty)
                    {
                        int x = screen_dirty.XMin, y = screen_dirty.YMin, w = screen_dirty.Width, h = screen_dirty.Height;

                        overlaypainter.Color = RGB.Green;
                    }

                    screen_dirty = newdirtyrect;
                }
            }
        }