public void ShowOrHideBtns() { Init(); if (this.gameObject.activeInHierarchy) { RectTrans.DOSizeDelta(new Vector2(205f, 0f), 0.7f).OnComplete(() => this.gameObject.SetActive(false)); Cg.DOFade(0, 0.8f); } else { this.gameObject.SetActive(true); RectTrans.DOSizeDelta(new Vector2(205f, 930f), 0.7f); Cg.DOFade(1, 0.8f); } }