public override void Update(GameTime gameTime) { int moveBy = random.Next(3, 10); if (Direction == Direction.LeftToRight) { RectPosition.X += moveBy; } else { RectPosition.X -= moveBy; } if (RectPosition.Intersects(RectStart)) { Direction = Direction.LeftToRight; } else if (RectPosition.Intersects(RectEnd)) { Direction = Direction.RightToLeft; } }
public override void Update(GameTime gameTime) { if (RectEnd != new Rectangle(1, 1, 1, 1)) { int moveBy = 1; if (Direction == Direction.LeftToRight) { RectPosition.X += moveBy; } else { RectPosition.X -= moveBy; } if (RectPosition.Intersects(RectStart)) { Direction = Direction.LeftToRight; } else if (RectPosition.Intersects(RectEnd)) { Direction = Direction.RightToLeft; } } elapsed += (float)gameTime.ElapsedGameTime.TotalSeconds; for (int i = 0; i < Bullets.Length; i++) { Bullets[i].Update(gameTime); } if (isActive) { Fire(); } }