override public void InitGrid() { var imageRect = new Rect(0, 0, heightMap.width, heightMap.height); var map = new RectMap(new Vector2(40, 40)); var map2D = new ImageMap <RectPoint>(imageRect, Grid, map); foreach (var point in Grid) { int x = Mathf.FloorToInt(map2D[point].x); int y = Mathf.FloorToInt(map2D[point].y); float height = heightMap.GetPixel(x, y).r * 4; if (height <= 0) { height = 0.01f; } var block = Grid[point]; if (block == null) { Debug.LogWarning("block is null " + point); } else { block.Color = ExampleUtils.Blend(height, ExampleUtils.Colors[0], ExampleUtils.Colors[1]); block.transform.localScale = new Vector3(1, height, 1); } } }
public override void InitGrid() { var imageRect = new Rect(0, 0, heightMap.width, heightMap.height); var map = new RectMap(new Vector2(40, 40)); var map2D = new ImageMap <RectPoint>(imageRect, Grid, map); foreach (var point in Grid) { int x = Mathf.FloorToInt(map2D[point].x); int y = Mathf.FloorToInt(map2D[point].y); float height = heightMap.GetPixel(x, y).r; if (height <= 0) { height = 0.01f; } var block = Grid[point]; if (block == null) { Debug.LogWarning("block is null " + point); } else { block.Color = heightGradient.Evaluate(height); block.transform.localScale = new Vector3(1, height * heightMultiplier, 1); } } }
private void SetupGrid() { gridCopy = (RectGrid <TileCell>)Grid.Clone(); var map = new RectMap(Vector2.one) .WithWindow(new Rect(0, 0, 1, 1)) .Stretch(Grid); var textureScaleVector = new Vector2(1f / GridBuilder.Dimensions.X, 1f / GridBuilder.Dimensions.Y); foreach (var point in Grid) { var cellObject = (TextureCell)Grid[point]; var material = new Material(Shader.Find("Unlit/Texture")) { mainTexture = puzzleImage, mainTextureScale = textureScaleVector, mainTextureOffset = map[point] }; cellObject.Renderer.material = material; materialBag.Add(material); } emptyCell = RectPoint.Zero; ((TextureCell)Grid[emptyCell]).Renderer.enabled = false; }
public override void Initialize() { objname = ""; _corner = new CornerMap(); _lateral = new LateralMap(); _longitude = new LongitudeMap(); _rect = new RectMap(); _hexagon = new HexagonMap(); }
public ConditionMap() { RectMap = new RectMap() { X = 0, Y = 0, Width = 1024, Height = 768, Hash = 0 }; Name = "Default RectMap"; Match = 100; Required = true; }
public static Rectangle RectmapToRectangle(RectMap rectMap) { Rectangle r = new Rectangle() { X = rectMap.X, Y = rectMap.Y, Height = rectMap.Height, Width = rectMap.Width }; return(r); }
private void dataGridView1_CellContentClick(object sender, DataGridViewCellEventArgs e) { var cellMap = SceneDataGrid[e.ColumnIndex, e.RowIndex].Value; RectMap map = (RectMap)cellMap; selectedRectMap = map; RectMapXBox.Text = map.X.ToString(); RectMapYBox.Text = map.Y.ToString(); RectMapWidthBox.Text = map.Width.ToString(); RectMapHeightBox.Text = map.Height.ToString(); RectMapHashBox.Text = map.Hash.ToString(); }
public override WindowedMap <TPoint> CreateWindowedMap <TPoint>() { if (typeof(TPoint) == typeof(RectPoint)) { var map = new RectMap(new Vector2(200, 200)) .Animate((x, t) => x.Rotate(30 * t), (x, t) => x.Rotate(-30 * t)) .Animate((x, t) => x + new Vector2(75 * Mathf.Sin(t / 5.0f), 0), (x, t) => x - new Vector2(75 * Mathf.Sin(t / 5.0f), 0)) .Animate((x, t) => x * (1.5f + 0.5f * Mathf.Sin(t * 7)), (x, t) => x / (1.5f + 0.5f * Mathf.Sin(t * 7))) .WithWindow(ExampleUtils.ScreenRect); return((WindowedMap <TPoint>)(object) map); } return(null); }
public ContentLoader() { var tex = Application.Content.Load <Texture2D>("BattleCityAtlas"); TextureMap.Add(tex.Name, tex); string filePath = @"BattleCityAtlas.atlas"; string[] lines; if (System.IO.File.Exists(filePath)) { lines = System.IO.File.ReadAllLines(filePath); RegionCount = (lines.Length - 6.0f) / 7.0f; if (RegionCount > 0) // Có ít nhất 1 rectangle trong texture. { for (int i = 6; i < lines.Length; i += 7) { int rectX, rectY, sizeX, sizeY; string name = lines[i]; var xy = Regex.Matches(lines[i + 2], @"\d+"); var size = Regex.Matches(lines[i + 3], @"\d+"); rectX = int.Parse(xy[0].ToString()); rectY = int.Parse(xy[1].ToString()); sizeX = int.Parse(size[0].ToString()); sizeY = int.Parse(size[1].ToString()); RectMap.Add(name, new Rectangle(rectX, rectY, sizeX, sizeY)); } } } else { Console.WriteLine("File does not exist"); } Map = Application.Content.Load <TiledMap>("Battle_City"); }
private void SetupGrid() { gridCopy = (RectGrid <TileCell>)Grid.Clone(); var map = new RectMap(Vector2.one) .WithWindow(new Rect(0, 0, 1, 1)) .Stretch(Grid); var textureScaleVector = new Vector2(1f / GridBuilder.Dimensions.X, 1f / GridBuilder.Dimensions.Y); foreach (var point in Grid) { var cellObject = (UVCell)Grid[point]; cellObject.SetTexture(puzzleImage); cellObject.SetUVs(map[point], textureScaleVector); materialBag.Add(cellObject.Material); } emptyCell = RectPoint.Zero; Grid[emptyCell].GetComponent <MeshRenderer>().enabled = false; }