Example #1
0
    void Update()
    {
        // Check the position in case the collision bugs out
        if (transform.position.y < (transform.localScale.y / 2f) + 0.1f)
        {
            // TODO: make this not ugly
            //  case that the x is in court
            if (Mathf.Abs(transform.localPosition.x) < 5f)
            {
                // check whether we are on the yellow side or blue side
                if (transform.localPosition.z > 0f && transform.localPosition.z < 10f)
                {
                    // yellow scores
                    area.GoalTouched(RectAgent.RectTeam.Yellow);
                }
                else if (transform.localPosition.z < 0f && transform.localPosition.z > -10f)
                {
                    // blue scores
                    area.GoalTouched(RectAgent.RectTeam.Blue);
                }
                else
                {
                    //oob
                    area.OutOfBounds(area.prevTouchedTeam);
                }
            }
            else
            {
                // oob
                area.OutOfBounds(area.prevTouchedTeam);
            }
        }

        // Check the position for out of bounds
        if (Mathf.Abs(transform.localPosition.x) > 15 ||
            Mathf.Abs(transform.localPosition.z) > 20)
        {
            area.OutOfBounds(area.prevTouchedTeam);
        }
    }
Example #2
0
    void Update()
    {
        // Check the position for out of bounds
        if (Mathf.Abs(transform.localPosition.x) > 15 ||
            Mathf.Abs(transform.localPosition.z) > 20)
        {
            area.OutOfBounds(this.team);
        }

        if (Mathf.Abs(transform.localPosition.x) > 5f ||
            Mathf.Abs(transform.localPosition.z) > 10f)
        {
            m_OutOfBoundsReward = 0f;
            if (Mathf.Abs(transform.localPosition.x) > 5f)
            {
                m_OutOfBoundsReward += 0.001f * (Mathf.Abs(transform.localPosition.x) - 5f);
            }
            if (Mathf.Abs(transform.localPosition.z) > 10f)
            {
                m_OutOfBoundsReward += 0.001f * (Mathf.Abs(transform.localPosition.z) - 10f);
            }
        }
    }