Example #1
0
        private void RenderPerTexture(EntityCache cache, Rect2d blockRange)
        {
            bool firstRender;

            for (int depth = EntityCache.DISTANCE_COUNT - 1; depth >= 0; depth--)
            {
                for (int rtype = 0; rtype < EntityCache.RenderTypeCount; rtype++)
                {
                    firstRender = true;

                    foreach (Entity e in cache.GetEntitiesAt(depth, rtype))
                    {
                        if (blockRange.Includes(e.position))
                        {
                            if (firstRender || rtype == (int)EntityRenderType.BRT_DYNAMIC)
                            {
                                e.GetCurrentTexture().bind();
                                firstRender = false;
                            }

                            RenderNoBindRectangle(e.GetCorrectTexturePosition(), e.GetCurrentTexture(), e.GetDistance(), e.GetTransparency());
                        }
                    }
                }
            }
        }