private void MakeCreateRecordMenu(RecordNumberType recordNumberType)
        {
            var genericMenu = new GenericMenu();

            foreach (var recordType in recordTypeDelay.Value)
            {
                var recordAttribute = recordType.GetSingleAttribute <RecordAttribute>();
                if (!SelectRecordType(recordAttribute))
                {
                    continue;
                }
                genericMenu.AddItem(new GUIContent(recordType.Name),
                                    false, CreateRecord, recordType);
            }
            genericMenu.ShowAsContext();
            bool SelectRecordType(RecordAttribute recordAttribute)
            {
                var result = recordAttribute.RecordNumberType == recordNumberType;

                return(result);
            }

            void CreateRecord(object data)
            {
                var type = (Type)data;

                UnityRecordLoader.Instance.LoadRecord(type, recordName);
                AssetDatabase.Refresh();
            }
        }
 public RecordAttribute(RecordNumberType recordNumberType, RecordScopeType recordScopeType)
 {
     RecordNumberType = recordNumberType;
     RecordScopeType  = recordScopeType;
 }