Example #1
0
    private void RecievePacket(RecievedPacket packet)
    {
        if (packet.type == PacketType.charSelect)
        {
            // Send out complete list of selectors
            if (packet.value == PacketValue.completeList)
            {
                selectorList.GetListFromBytes(packet, UpdateSelector);

                // Add selector
            }
            else if (packet.value == PacketValue.addUpdate)
            {
                UpdateSelector(selectorList.UnpackObj(packet.data), packet.GetTimeDifference());
                MultiplayerManager.peerManager.SendDataToAllPeers(selectorList.GetBytesFromList(), PacketType.charSelect, PacketValue.completeList, true);

                // Selector moves or changes
            }
            else if (packet.value == PacketValue.changeUpdate)
            {
                UpdateSelector(selectorList.UnpackObj(packet.data), packet.GetTimeDifference());
            }

            // Load the game
        }
        else if (packet.type == PacketType.startGame)
        {
            MultiplayerManager.manager.LoadGame(selectorList, packet.GetTimeDifference());
        }
    }
Example #2
0
 private void PacketHandler(RecievedPacket packet)
 {
     if (packet.type == PacketType.projectile)
     {
         if (packet.value == PacketValue.addUpdate)
         {
             RecieveNewProjectile(packet.data, packet.GetTimeDifference());
         }
         else if (packet.value == PacketValue.removeUpdate)
         {
             RecieveRemoveProjectile(packet);
         }
     }
 }
Example #3
0
    private void RecieveConnection(RecievedPacket packet)
    {
        if (packet.type == PacketType.playerMove)
        {
            players.UnpackAndSyncObj(packet);
        }
        else if (packet.type == PacketType.playerAttack && packet.value != PacketValue.confirmation)
        {
            BasePlayer player = players.GetObjWithId(packet.peerId);

            switch ((BasePlayer.PlayerAttack)packet.data[0])
            {
            case BasePlayer.PlayerAttack.Primary:
                player.RecieveAttack(packet.data, packet.GetTimeDifference());
                break;
            }
        }
    }