public void PersonalityToSteering() { RecastSteeringController steering = this.GetComponent <RecastSteeringController>(); float[] personality = this.GetComponent <AffectComponent>().personality; //Max speed = [1 3], E //steering.maxSpeed = personality[(int)OCEAN.E] + 2f; //Radius = [0.4 0.8] , 1/E //steering.radius = -0.2f* personality[(int)OCEAN.E] + 0.6f; //Max speed = [1.2 2.2], E steering.maxSpeed = 0.5f * personality[(int)OCEAN.E] + 1.7f; //Radius = [0.5 0.9] , 1/E steering.radius = -0.2f * personality[(int)OCEAN.E] + 0.8f; //Pushiness = [low, med, high], E, 1/A float pushVal = personality[(int)OCEAN.E] + 1f - personality[(int)OCEAN.A]; if (pushVal < 0.3f) { steering.pushiness = RecastSteeringManager.Pushiness.PUSHINESS_LOW; } else if (pushVal < 1.9f) { steering.pushiness = RecastSteeringManager.Pushiness.PUSHINESS_MEDIUM; } else { steering.pushiness = RecastSteeringManager.Pushiness.PUSHINESS_HIGH; } //Change mesh color according to personality Color persColor = Color.white; persColor.r = persColor.g = persColor.b = (personality[(int)OCEAN.E] + 1f) / 2.0f; //transform.Find("Mesh").renderer.sharedMaterial.color = persColor; //transform.GetComponent<MeshRenderer>().material.color = persColor; }
void Start() { this.steering = GetComponent <RecastSteeringController>(); }
void Start() { this.steering = GetComponent<RecastSteeringController>(); }