void Start() { rebind = RebindData.GetRebindManager(); unit = GetComponent<UnitScript>(); anim = GetComponent<Animator>(); //unit.OnDeath = OnDeath; unit.OnDeath = HUDScript.instance.OnPlayerDeath; }
void Start() { rebind = RebindData.GetRebindManager(); unit = GetComponent <UnitScript>(); anim = GetComponent <Animator>(); //unit.OnDeath = OnDeath; unit.OnDeath = HUDScript.instance.OnPlayerDeath; }
void Start() { rebind = RebindData.GetRebindManager(); for (int i = 0; i < playing.Length; ++i) playing[i].gameObject.SetActive(true); for (int i = 0; i < dead.Length; ++i) dead[i].gameObject.SetActive(false); playerAlive = true; }
// Techniques // Use this for initialization void Start() { // Rebinding keys = RebindData.GetRebindManager(); // Weapon weapon.PickUpWeapon(this); // Get Basic Skills skill = new SkillScript[skillCount]; skill[0] = GetComponent<JumpSkillScript>(); skill[1] = GetComponent<DashSkillScript>(); }
// Techniques // Use this for initialization void Start() { // Rebinding keys = RebindData.GetRebindManager(); // Weapon weapon.PickUpWeapon(this); // Get Basic Skills skill = new SkillScript[skillCount]; skill[0] = GetComponent <JumpSkillScript>(); skill[1] = GetComponent <DashSkillScript>(); }
void Start() { rebind = RebindData.GetRebindManager(); for (int i = 0; i < playing.Length; ++i) { playing[i].gameObject.SetActive(true); } for (int i = 0; i < dead.Length; ++i) { dead[i].gameObject.SetActive(false); } playerAlive = true; }
// Use this for initialization void Start() { // Player player = GetComponent <PlayerScript>(); // Rebinding keys = RebindData.GetRebindManager(); // Rope groundCollider = GetComponent <BoxCollider2D>(); // Jetpack jetEmitter = transform.FindChild("Jetpack").GetComponent <ParticleSystem>(); // Collision BoxCollider2D box = GetComponent <BoxCollider2D>(); Vector2 center = box.center, size = box.size; colDL = transform.FindChild("collision").FindChild("dl").transform; colDM = transform.FindChild("collision").FindChild("dm").transform; colDR = transform.FindChild("collision").FindChild("dr").transform; colML = transform.FindChild("collision").FindChild("ml").transform; colMR = transform.FindChild("collision").FindChild("mr").transform; colUL = transform.FindChild("collision").FindChild("ul").transform; colUM = transform.FindChild("collision").FindChild("um").transform; colUR = transform.FindChild("collision").FindChild("ur").transform; colDL.localPosition = center + new Vector2(-size.x / 2f, -size.y / 2f); colDM.localPosition = center + new Vector2(0f, -size.y / 2f); colDR.localPosition = center + new Vector2(size.x / 2f, -size.y / 2f); colML.localPosition = center + new Vector2(-size.x / 2f, 0f); colMR.localPosition = center + new Vector2(size.x / 2f, 0f); colUL.localPosition = center + new Vector2(-size.x / 2f, size.y / 2f); colUM.localPosition = center + new Vector2(0f, size.y / 2f); colUR.localPosition = center + new Vector2(size.x / 2f, size.y / 2f); }
// Use this for initialization void Start() { // Player player = GetComponent<PlayerScript>(); // Rebinding keys = RebindData.GetRebindManager(); // Rope groundCollider = GetComponent<BoxCollider2D>(); // Jetpack jetEmitter = transform.FindChild("Jetpack").GetComponent<ParticleSystem>(); // Collision BoxCollider2D box = GetComponent<BoxCollider2D>(); Vector2 center = box.center, size = box.size; colDL = transform.FindChild("collision").FindChild("dl").transform; colDM = transform.FindChild("collision").FindChild("dm").transform; colDR = transform.FindChild("collision").FindChild("dr").transform; colML = transform.FindChild("collision").FindChild("ml").transform; colMR = transform.FindChild("collision").FindChild("mr").transform; colUL = transform.FindChild("collision").FindChild("ul").transform; colUM = transform.FindChild("collision").FindChild("um").transform; colUR = transform.FindChild("collision").FindChild("ur").transform; colDL.localPosition = center + new Vector2(-size.x / 2f, -size.y / 2f); colDM.localPosition = center + new Vector2(0f, -size.y / 2f); colDR.localPosition = center + new Vector2(size.x / 2f, -size.y / 2f); colML.localPosition = center + new Vector2(-size.x / 2f, 0f); colMR.localPosition = center + new Vector2(size.x / 2f, 0f); colUL.localPosition = center + new Vector2(-size.x / 2f, size.y / 2f); colUM.localPosition = center + new Vector2(0f, size.y / 2f); colUR.localPosition = center + new Vector2(size.x / 2f, size.y / 2f); }
void Start() { rebindData = RebindData.GetRebindManager(); rebindKeys = rebindData.GetCurrentKeys(); }