public void RecruitBattery() { var faction = new Reconnaissance(); var counter = 0; for (var i = 0; i < 4; i++) { var soldier = new RebelSoldier(); soldier.Weapon = new HoverTank(); faction.Soldiers.Add(soldier); } Legion.Factions.Add(faction); }
public void RecruitReconnaissance() { var faction = new Reconnaissance(); var counter = 0; for (var i = 0; i < 5; i++) { var soldier = new RebelSoldier(); if (counter > 3) { soldier.Weapon = new BlasterRifle(); counter++; } else { soldier.Weapon = faction.StandardIssueWeapon; counter = 0; } faction.Soldiers.Add(soldier); } Legion.Factions.Add(faction); }
public void RecruitAuxiliary() { var faction = new Auxiliary(); var counter = 0; for (var i = 0; i < 100; i++) { var soldier = new RebelSoldier(); if (counter > 3) { soldier.Weapon = new BlasterCanons(); counter++; } else { soldier.Weapon = faction.StandardIssueWeapon; counter = 0; } faction.Soldiers.Add(soldier); } Legion.Factions.Add(faction); }