private void Awake() { _animator = GetComponent <Animator>(); _rigidbody = GetComponent <Rigidbody2D>(); _reaperTransformation = GetComponent <ReaperTransformation>(); _horizontalVelocityHash = Animator.StringToHash(_horizontalVelocityName); _transformToSpectralHash = Animator.StringToHash(_transformToSpectralName); }
private void Awake() { _rigidbody = GetComponent <Rigidbody2D>(); _reaperTransformation = GetComponent <ReaperTransformation>(); }