protected void Awake() { Messenger = new RealtimeMessenger(); Messenger.OnMessage += OnMessage; Messenger.ConnectionMetadata = ClientMetaData = Application.platform + "-" + UnityEngine.Random.Range(0, 20); Message = string.Format("{0} : {1}", ClientMetaData, "Hello World"); Terminal.LogInput("Start with a dot to change name ie : '.myname'"); Terminal.LogInput("Any other text (once connected) to message"); Terminal.LogInput("Current Id : " + ClientMetaData); Terminal.LogInput("RealtimeMessenger Test"); LoadCommands(); }
void Awake() { Messenger = new RealtimeMessenger(); Messenger.OnMessage += OnMessage; gameManager = GetComponent <GameManager>(); }