Example #1
0
        protected void Awake()
        {
            Messenger = new RealtimeMessenger();
            Messenger.OnMessage += OnMessage;
            Messenger.ConnectionMetadata = ClientMetaData = Application.platform + "-" + UnityEngine.Random.Range(0, 20);

            Message = string.Format("{0} : {1}", ClientMetaData, "Hello World");

            Terminal.LogInput("Start with a dot to change name ie : '.myname'");
            Terminal.LogInput("Any other text (once connected) to message");
            Terminal.LogInput("Current Id : " + ClientMetaData);
            Terminal.LogInput("RealtimeMessenger Test");

            LoadCommands();
        }
Example #2
0
        protected void Awake()
        {
            Messenger                    = new RealtimeMessenger();
            Messenger.OnMessage         += OnMessage;
            Messenger.ConnectionMetadata = ClientMetaData = Application.platform + "-" + UnityEngine.Random.Range(0, 20);

            Message = string.Format("{0} : {1}", ClientMetaData, "Hello World");

            Terminal.LogInput("Start with a dot to change name ie : '.myname'");
            Terminal.LogInput("Any other text (once connected) to message");
            Terminal.LogInput("Current Id : " + ClientMetaData);
            Terminal.LogInput("RealtimeMessenger Test");

            LoadCommands();
        }
Example #3
0
 void Awake()
 {
     Messenger            = new RealtimeMessenger();
     Messenger.OnMessage += OnMessage;
     gameManager          = GetComponent <GameManager>();
 }