Example #1
0
 private void OnPlayerNumberingChanged()
 {
     if (_player != null)
     { // we might be called before player is setup
         this.builtInPropsCellList["Player Number"].UpdateInfo("#" + _player.GetPlayerNumber().ToString("00"));
     }
 }
Example #2
0
        public void SetPlayerTarget(Realtime.Player player)
        {
            //Debug.Log("SetPlayerTarget " + player);
            this._player = player;

            ContentPanel.SetActive(true);
            NotInRoomLabel.SetActive(false);

            this.ResetList();

            foreach (DictionaryEntry item in this.GetAllPlayerBuiltIntProperties())
            {
                this.AddProperty(ParseKey(item.Key), item.Value.ToString(), this.BuiltInPropertiesPanel);
            }

            // PlayerNumbering extension
            this.AddProperty("Player Number", "#" + player.GetPlayerNumber().ToString("00"), this.PlayerNumberingExtensionPanel);


            // Score extension
            this.AddProperty(PunPlayerScores.PlayerScoreProp, player.GetScore().ToString(), this.ScoreExtensionPanel);


            foreach (DictionaryEntry item in _player.CustomProperties)
            {
                this.AddProperty(ParseKey(item.Key), item.Value.ToString(), this.CustomPropertiesPanel);
            }

            MasterClientToolBar.SetActive(PhotonNetwork.CurrentRoom.PlayerCount > 1 && PhotonNetwork.LocalPlayer.IsMasterClient);
        }
        void UpdateInfo()
        {
            if (string.IsNullOrEmpty(_player.NickName))
            {
                NameText.text = _player.ActorNumber.ToString();
            }

            int _index = _player.GetPlayerNumber();

            NumberText.text = "#" + _index.ToString("00"); // if this function was not called on every update, we would need to listen to the PlayerNumbering delegate

            NameText.text = _player.NickName;

            ActiveFlag.color = _player.IsInactive ? InactiveColor : ActiveColor;

            isLocalText.gameObject.SetActive(_player.IsLocal);

            isMasterFlag.gameObject.SetActive(_player.IsMasterClient);


            // reorder the list to match player number
            if (_index >= 0 && this.transform.GetSiblingIndex() != _index)
            {
                this.transform.SetSiblingIndex(_index + 1);
            }
        }