string playerName = "John"; byte nameLength = (byte)playerName.Length; realmPacketOut.WriteFixedAsciiString(playerName, nameLength);
string message = "Hello, everyone!"; byte messageLength = (byte)message.Length; realmPacketOut.WriteFixedAsciiString(message, messageLength);In this example, we have a string containing the message to be sent to a chat room. We calculate its length and then call the WriteFixedAsciiString method to write the message and its length to a packet. The package library used in these examples is likely Realm.Net, a .NET library for working with Realm databases. The RealmPacketOut class is used to write data to a packet that can be sent over a network.