// Use this for initialization void Start() { GameInfo = GameObject.Find("GameInfo"); if (GameInfo == null) { GameInfo = new GameObject("GameInfo"); GameInfo.AddComponent <GameInfo>(); Invoke("Start", 0.1f); return; } Cheat_UI.GetComponent <Toggle> ().isOn = GameInfo.GetComponent <GameInfo> ().Cheat; int StageNum = GameInfo.GetComponent <GameInfo> ().StageNum; for (int i = 0; i < StageNum; i++) { Stage [i].GetComponent <Stage> ().StageLevel = i + 1; Stage [i].GetComponent <Stage> ().Init(); } StageParent.SetActive(true); ViewCard.SetActive(true); ChooseSkill.SetActive(true); Cheat_UI.SetActive(true); ReadyToPlay.transform.parent.gameObject.SetActive(false); Close.SetActive(false); ReadyToUpGrade.SetActive(false); }
public void OnClickCancelUpGrade() { int GoldNeed = -GameInfo.GetComponent <GameInfo> ().StageList[GameInfo.GetComponent <GameInfo> ().StageLevel - 1].GoldReword; Title_UI.GetComponent <Text>().text = StageSelect.GetComponent <Stage> ().Description; Title_UI.GetComponent <Text>().text += "\n当前升级所需花费为" + GoldNeed.ToString() + "金币"; ReadyToUpGrade.SetActive(false); ShowPlayerCard("UpGrade"); }
//--------------------------------------------升级卡牌 public void OnClickDoUpGrade() { List <CardInfo> Player_CardListHere = GameInfo.GetComponent <GameInfo> ().Player_CardList; Player_CardListHere [CardSelected].actionPoint += 1; GameInfo.GetComponent <GameInfo> ().Shooping(); int GoldNeed = -GameInfo.GetComponent <GameInfo> ().StageList[GameInfo.GetComponent <GameInfo> ().StageLevel - 1].GoldReword; Title_UI.GetComponent <Text>().text = StageSelect.GetComponent <Stage> ().Description; Title_UI.GetComponent <Text>().text += "\n当前升级所需花费为" + GoldNeed.ToString() + "金币"; ReadyToUpGrade.SetActive(false); ShowPlayerCard("UpGrade"); }
//-----------------------------------------返回按钮 public void OnClickCancel() { for (int i = Player_CardObjectList.Count; i > 0; i--) { Player_CardObjectList [i - 1].GetComponent <Card> ().BeDestroied();; } Player_CardObjectList.Clear(); StageParent.SetActive(true); ViewCard.SetActive(true); ChooseSkill.SetActive(true); Cheat_UI.SetActive(true); Close.SetActive(false); ReadyToUpGrade.SetActive(false); ReadyToRemove.SetActive(false); UnlockSkill.SetActive(false); Title_UI.SetActive(false); for (int i = 0; i < SkillObjectList.Count; i++) { SkillObjectList [i].GetComponent <Skill> ().Destroied(); } SkillObjectList.Clear(); }
public void OnClickCard(GameObject c) { string w = c.GetComponent <Card> ().InWhere; if (w == "UpGrade") { for (int i = 0; i < Player_CardObjectList.Count; i++) { if (Player_CardObjectList[i] == c) { CardSelected = i; } } ReadyToUpGrade.SetActive(true); for (int i = Player_CardObjectList.Count; i > 0; i--) { Player_CardObjectList [i - 1].GetComponent <Card> ().BeDestroied();; } Player_CardObjectList.Clear(); List <CardInfo> Player_CardListHere = GameInfo.GetComponent <GameInfo> ().Player_CardList; string text_tmp = "升级卡牌\n"; int GoldNeed = -GameInfo.GetComponent <GameInfo> ().StageList[GameInfo.GetComponent <GameInfo> ().StageLevel - 1].GoldReword; text_tmp += Player_CardListHere [CardSelected].actionPoint.ToString() + "-"; text_tmp += Player_CardListHere [CardSelected].actionColor.ToString() + "-"; text_tmp += Player_CardListHere [CardSelected].actionType.ToString() + " -> "; text_tmp += (Player_CardListHere [CardSelected].actionPoint + 1).ToString() + "-"; text_tmp += Player_CardListHere [CardSelected].actionColor.ToString() + "-"; text_tmp += Player_CardListHere [CardSelected].actionType.ToString(); ReadyToUpGrade.GetComponent <Text> ().text = text_tmp; if (GameInfo.GetComponent <GameInfo> ().Gold >= GoldNeed) { GameObject.Find("UpGradeOK").GetComponent <Button> ().interactable = true; } else { GameObject.Find("UpGradeOK").GetComponent <Button> ().interactable = false; } } if (w == "Remove") { for (int i = 0; i < Player_CardObjectList.Count; i++) { if (Player_CardObjectList[i] == c) { CardSelected = i; } } ReadyToRemove.SetActive(true); for (int i = Player_CardObjectList.Count; i > 0; i--) { Player_CardObjectList [i - 1].GetComponent <Card> ().BeDestroied();; } Player_CardObjectList.Clear(); List <CardInfo> Player_CardListHere = GameInfo.GetComponent <GameInfo> ().Player_CardList; if (Player_CardListHere.Count <= 7) { string text_tmp = "牌组数量不能少于7张"; ReadyToRemove.GetComponent <Text> ().text = text_tmp; GameObject.Find("RemoveOK").GetComponent <Button> ().interactable = false; } else { int GoldNeed = -GameInfo.GetComponent <GameInfo> ().StageList[GameInfo.GetComponent <GameInfo> ().StageLevel - 1].GoldReword; string text_tmp = "移除卡牌\n"; text_tmp += Player_CardListHere [CardSelected].actionPoint.ToString() + "-"; text_tmp += Player_CardListHere [CardSelected].actionColor.ToString() + "-"; text_tmp += Player_CardListHere [CardSelected].actionType.ToString(); ReadyToRemove.GetComponent <Text> ().text = text_tmp; if (GameInfo.GetComponent <GameInfo> ().Gold >= GoldNeed) { GameObject.Find("RemoveOK").GetComponent <Button> ().interactable = true; } else { GameObject.Find("RemoveOK").GetComponent <Button> ().interactable = false; } } } }