Example #1
0
 public static ReadyConfig GetReadConfig(string filePath)
 {
     if (!reads.ContainsKey(filePath))
     {
         reads [filePath] = new ReadyConfig();
         reads [filePath].ReadFile(filePath);
     }
     return(reads [filePath]);
 }
Example #2
0
    void Awake()
    {
        _instance = this;
        GameObject.DontDestroyOnLoad(this.gameObject);


        Application.runInBackground = true;

                #if UNITY_EDITOR
        ReadyConfig lua_config = ReadyConfig.GetReadConfig(Application.dataPath + "/Client/lua_config.txt");

        string open_lua_socket   = lua_config.datas["open_lua_socket"];
        string open_zbs_debugger = lua_config.datas["open_zbs_debugger"];

        LuaConst.openLuaSocket   = open_lua_socket == "1";
        LuaConst.openZbsDebugger = open_zbs_debugger == "1";
                #endif
    }