Example #1
0
        /// <summary>
        /// Handles an incoming request or answer to raid ready check
        /// </summary>
        /// <param name="client">the Session the incoming packet belongs to</param>
        /// <param name="packet">the full packet</param>
        public static void RaidReadyCheck(IRealmClient client, RealmPacketIn packet)
        {
            GroupMember groupMember = client.ActiveCharacter.GroupMember;

            if (groupMember == null)
            {
                return;
            }
            RaidGroup group = groupMember.Group as RaidGroup;

            if (group == null)
            {
                return;
            }
            if (packet.RemainingLength == 0)
            {
                if (!group.CheckPrivs(groupMember, GroupPrivs.Assistant))
                {
                    return;
                }
                group.SendReadyCheckRequest(groupMember);
            }
            else
            {
                ReadyCheckStatus status = (ReadyCheckStatus)packet.ReadByte();
                group.SendReadyCheckResponse(groupMember, status);
            }
        }
Example #2
0
        /// <summary>
        /// Handles an incoming request or answer to raid ready check
        /// </summary>
        /// <param name="client">the Session the incoming packet belongs to</param>
        /// <param name="packet">the full packet</param>
        //[ClientPacketHandler((RealmServerOpCode.MSG_RAID_READY_CHECK)]
        public static void RaidReadyCheck(IRealmClient client, RealmPacketIn packet)
        {
            var chr    = client.ActiveCharacter;
            var member = chr.GroupMember;

            if (member == null)
            {
                return;
            }

            var group = member.Group as RaidGroup;

            if (group == null)
            {
                return;
            }

            if (packet.RemainingLength == 0)             // request for ready check
            {
                if (!group.CheckPrivs(member, GroupPrivs.Assistant))
                {
                    return;
                }

                group.SendReadyCheckRequest(member);
            }
            else             // answer to ready check
            {
                //byte status = packet.ReadByte();
                ReadyCheckStatus status = (ReadyCheckStatus)packet.ReadByte();

                group.SendReadyCheckResponse(member, status);
            }
        }
Example #3
0
        /// <summary>
        /// Sends the response of a member to the original ready check requester.
        /// </summary>
        /// <param name="member">the responding member</param>
        /// <param name="status">their ready status</param>
        public void SendReadyCheckResponse(GroupMember member, ReadyCheckStatus status)
        {
            using (var packet = new RealmPacketOut(RealmServerOpCode.MSG_RAID_READY_CHECK_CONFIRM))
            {
                packet.Write(EntityId.GetPlayerId(member.Id));
                packet.WriteByte((byte)status);

                Character checkRequester = World.GetCharacter(m_readyCheckRequester.Id);
                if (checkRequester != null)
                {
                    checkRequester.Client.Send(packet, addEnd: false);
                }
            }
        }
Example #4
0
        /// <summary>
        /// Sends the response of a member to the original ready check requester.
        /// </summary>
        /// <param name="member">the responding member</param>
        /// <param name="status">their ready status</param>
        public void SendReadyCheckResponse(GroupMember member, ReadyCheckStatus status)
        {
            using (var packet = new RealmPacketOut(RealmServerOpCode.MSG_RAID_READY_CHECK_CONFIRM))
            {
                packet.Write(EntityId.GetPlayerId(member.Id));
                packet.WriteByte((byte)status);

                Character checkRequester = World.GetCharacter(m_readyCheckRequester.Id);
                if (checkRequester != null)
                    checkRequester.Client.Send(packet);
            }
        }