public ShowPlayerIconHandler(IMonitor monitor, IModHelper helper) { _monitor = monitor; _helper = helper; _readyCheckHandler = new ReadyCheckHandler(monitor, helper); _iconMenu = new PlayerIconMenu(_readyCheckHandler, monitor, helper); _iconMenu.PlayerIconClicked += PlayerIconClicked; helper.Events.GameLoop.SaveLoaded += SaveEvents_AfterLoad; }
public ShowPlayerIconHandler(IMonitor monitor, IModHelper helper) { _monitor = monitor; _helper = helper; _readyCheckHandler = new ReadyCheckHandler(monitor, helper); _iconMenu = new PlayerIconMenu(_readyCheckHandler, monitor, helper); _iconMenu.PlayerIconClicked += PlayerIconClicked; StardewModdingAPI.Events.SaveEvents.AfterLoad += SaveEvents_AfterLoad; }