Example #1
0
    private void AddArrows(ReadingData.Reading Data, GameObject g)
    {
        if (Data.Flow.magnitude > 0.1f)
        {
            var arrow = GameObject.Instantiate(Arrow, Data.Position, Quaternion.identity);
            arrow.transform.LookAt(Data.Position + Data.Flow);
            arrow.transform.position    = Data.Position + Data.Flow;
            arrow.transform.localScale *= 0.05f;
            arrow.transform.localScale  = new Vector3(
                arrow.transform.localScale.x * (Data.Pressure + 1) * 1,
                arrow.transform.localScale.y * (Data.Pressure + 1) * 1,
                arrow.transform.localScale.z * (Data.Pressure + 1) * 1);

            Material arrowMat = new Material(ArrowMat);

            arrowMat.SetColor("_Color", new Color(Pressure.Evaluate(Data.Pressure) / 255.0f, 1, 0, 1));

            arrow.GetComponentInChildren <MeshRenderer>().materials = new Material[]
            {
                arrowMat
            };

            var visible = arrow.AddComponent <VisibleArrow>();
            visible.Grid         = this;
            visible.meshRenderer = arrow.GetComponentInChildren <MeshRenderer>();
        }
    }
Example #2
0
    private void AddLineRenderer(ReadingData.Reading Data, GameObject g)
    {
        LineRenderer line = g.AddComponent <LineRenderer>();

        line.startWidth = 0.01f;
        line.endWidth   = 0.1f;
        line.startColor = Color.green;
        line.endColor   = Color.green;
        line.materials  = new Material[] { LineMat };

        line.numCapVertices = 6;

        line.SetPositions(new Vector3[] { Data.Position, Data.Position + Data.Flow });
    }
Example #3
0
    private void AddTempBubble(ReadingData.Reading Data, GameObject g)
    {
        var bubble = GameObject.CreatePrimitive(PrimitiveType.Cube);

        bubble.transform.position = g.transform.position;

        bubble.transform.localScale *= 1f;

        Material bubbleMaterial = new Material(BubbleMat);

        bubble.GetComponent <MeshRenderer>().materials = new Material[] { bubbleMaterial };

        bubbleMaterial.SetColor("_Color", new Color(Red.Evaluate(Data.Temp) / 255.0f, 0, Blue.Evaluate(Data.Temp) / 255.0f, 0.03f));
    }