Example #1
0
    private void Start()
    {
        playerMovement = GetComponent <PlayerMovement>();
        Assert.IsNotNull(playerMovement, "Failed to find PlayerMovement script.");

        animator = GetComponent <Animator>();
        Assert.IsNotNull(animator, "Failed to find Animator component.");

        readPlayerInput = GetComponentInParent <ReadPlayerInput>();
        Assert.IsNotNull(readPlayerInput, "Failed to find ReadPlayerInput script.");
    }
Example #2
0
    private void Start()
    {
        Assert.IsNotNull(bulletPrefab, "Failed to find BulletPrefab GameObject.");

        Assert.IsNotNull(chargedBulletPrefab, "Failed to find ChargedBulletPrefab GameObject.");

        Assert.IsNotNull(firePoint, "Failed to find FirePoint component.");

        animator = GetComponent <Animator>();
        Assert.IsNotNull(animator, "Failed to find Animator component.");

        playerMovement = GetComponent <PlayerMovement>();
        Assert.IsNotNull(playerMovement, "Failed to find PlayerMovement script.");

        readPlayerInput = GetComponentInParent <ReadPlayerInput>();
        Assert.IsNotNull(readPlayerInput, "Failed to find ReadPlayerInput script.");
    }
    private void Start()
    {
        Assert.IsNotNull(firePoint, "Failed to find FirePoint component.");

        playerRigidbody = GetComponent <Rigidbody2D>();
        Assert.IsNotNull(playerRigidbody, "Failed to find Rigidbody2D script.");

        playerCollider = GetComponent <CapsuleCollider2D>();
        Assert.IsNotNull(playerCollider, "Failed to find CapsuleCollider2D component.");

        playerMovement = GetComponent <PlayerMovement>();
        Assert.IsNotNull(playerMovement, "Failed to find PlayerMovement script.");

        animator = GetComponent <Animator>();
        Assert.IsNotNull(animator, "Failed to find Animator component.");

        readPlayerInput = GetComponentInParent <ReadPlayerInput>();
        Assert.IsNotNull(readPlayerInput, "Failed to find ReadPlayerInput script.");
    }
Example #4
0
    private void Start()
    {
        Assert.IsNotNull(laserPrefab, "Failed to find LaserPrefab GameObject.");

        Assert.IsNotNull(minePrefab, "Failed to find MinePrefab GameObject.");

        Assert.IsNotNull(waterBlastPrefab, "Failed to find WaterBlastPrefab GameObject.");

        Assert.IsNotNull(firePoint, "Failed to find FirePoint component.");

        animator = GetComponent <Animator>();
        Assert.IsNotNull(animator, "Failed to find Animator component.");

        playerMovement = GetComponent <PlayerMovement>();
        Assert.IsNotNull(playerMovement, "Failed to find PlayerMovement script.");

        readPlayerInput = GetComponentInParent <ReadPlayerInput>();
        Assert.IsNotNull(readPlayerInput, "Failed to find ReadPlayerInput script.");
    }