Example #1
0
    public void BeginBattle() //кнопка "Начать бой"
    {
        BattleMechanics.GameStarted = true;
        BeginBattleButton.SetActive(false);
        GameObject.Find("Attack Button").GetComponent <Button>().enabled  = true;
        GameObject.Find("Defence Button").GetComponent <Button>().enabled = true;
        GameObject.Find("Clear Button").GetComponent <Button>().enabled   = true;
        GameObject.Find("Attack Scroll").transform.Find("Button").GetComponent <Button>().enabled = true;
        GameObject.Find("Heal Scroll").transform.Find("Button").GetComponent <Button>().enabled   = true;
        GameObject.Find("Buff Scroll").transform.Find("Button").GetComponent <Button>().enabled   = true;
        GameObject.Find("Sleep Scroll").transform.Find("Button").GetComponent <Button>().enabled  = true;
        GameObject.Find("HP Potion").transform.Find("Button").GetComponent <Button>().enabled     = true;
        GameObject.Find("Balsam Potion").transform.Find("Button").GetComponent <Button>().enabled = true;
        GameObject.Find("Poison Potion").transform.Find("Button").GetComponent <Button>().enabled = true;
        ReadAllInputInfo.GetScrollInfo();
        //PlayerStats.CalculateStats();
        //PlayerStats.MaxToCurrent();
        Text logText = GameObject.Find("Log Field Text").GetComponent <Text>();

        logText.text += "Итак, бой начинается! Выберите себе противника. По умолчанию, выбран первый Монстр(" + BattleMechanics.NpcList[BattleMechanics.SelectedNpc].Name + ").\n\r";
        PlayerStats.PlayerNumbersToPercent();
        BattleMechanics.InitiativeCount();
        //foreach (var skills in NpcMonster.enemySkills)
        //{
        //    logText.text += "\n\rскил №" + skills + " добавлен в список активных скилов.\n\r";
        //}
    }
Example #2
0
 void Update()
 {
     ReadAllInputInfo.GetEquipInfo();
     PlayerStats.CalculateDmgStats();
     //PlayerStats.CalculateStats();
     NumbersInBracketsOutput();
 }