Example #1
0
        protected override void OnInitialize()
        {
            base.OnInitialize();

            var sl = this.WhenAnyValue(x => x.ServerList.IsUpdating, x => x.SystemInfo.IsInternetAvailable,
                                       (updating, internetAvailable) => !updating && internetAvailable)
                     .ObserveOn(RxApp.MainThreadScheduler);
            var processingObservable = this.WhenAnyValue(x => x.ServerList.DownloadingServerList,
                                                         x => x.ServerList.IsUpdating)
                                       .ObserveOn(RxApp.MainThreadScheduler);

            ReactiveUI.ReactiveCommand.CreateAsyncTask(processingObservable.Select(x => !x.Item1 && !x.Item2),
                                                       async x => await Reload())
            .SetNewCommand(this, x => x.ReloadCommand)
            .Subscribe();
            ReactiveUI.ReactiveCommand.CreateAsyncTask(processingObservable.Select(x => x.Item1 || x.Item2),
                                                       async x => await AbortInternal())
            .SetNewCommand(this, x => x.AbortCommand)
            .Subscribe();
            this.SetCommand(x => x.SwitchQuickPlay).Subscribe(SwitchQuickPlayAction);
            this.SetCommand(x => x.QActionCommand).RegisterAsyncTask(QAction).Subscribe();
            this.SetCommand(x => x.AddServerCommand).Subscribe(x => ShowAddServer());
            this.SetCommand(x => x.AddServerOKCommand).RegisterAsyncTask(AddServerOK).Subscribe();
            this.SetCommand(x => x.AddServerCancelCommand).Subscribe(x => CancelAddServer());

            RefreshFilterCommand = ReactiveUI.ReactiveCommand.CreateAsyncTask(x => RefreshFilterWithDelay());

            CreateLibrary(DomainEvilGlobal.SelectedGame.ActiveGame);

            _contentManager.InitialServerSync(true);

            CgsUpdate = ReactiveUI.ReactiveCommand.CreateAsyncTask(OnCgsUpdate).DefaultSetup("OnCgsUpdate");
            CgsUpdate.Subscribe();

            var onActivate =
                ReactiveUI.ReactiveCommand.CreateAsyncTask(x => OnActivateInternal()).DefaultSetup("OnActivate");

            onActivate.Subscribe();
            var isEnabledQuery = this.WhenAnyValue(x => x.IsActive);

            isEnabledQuery.Subscribe(x => _settings.AppOptions.ServerListEnabled = x);
            isEnabledQuery.Where(x => x)
            .Skip(1)
            .Subscribe(x => onActivate.Execute(null));

            this.WhenAnyValue(x => x.ServerList.ServerQueryQueue.State)
            .Subscribe(x => ProgressState = x);

            this.WhenAnyValue(x => x.ServerList.DownloadingServerList)
            .Subscribe(SwitchProgressState);
        }
Example #2
0
        /// <summary>
        /// This creates a ReactiveCommand that calls several child
        /// ReactiveCommands when invoked. Its CanExecute will match the
        /// combined result of the child CanExecutes (i.e. if any child
        /// commands cannot execute, neither can the parent)
        /// </summary>
        /// <param name="canExecute">An Observable that determines whether the
        /// parent command can execute</param>
        /// <param name="commands">The commands to combine.</param>
        public static LegacyRxCmd CreateCombined(IObservable <bool> canExecute, params ReactiveCommand[] commands)
        {
            var childrenCanExecute = commands
                                     .Select(x => x.CanExecuteObservable)
                                     .CombineLatest(latestCanExecute => latestCanExecute.All(x => x != false));

            var canExecuteSum = Observable.CombineLatest(
                canExecute.StartWith(true),
                childrenCanExecute,
                (parent, child) => parent && child);

            var ret = new LegacyRxCmd(canExecuteSum);

            ret.Subscribe(x => {
                foreach (var cmd in commands)
                {
                    cmd.Execute(x);
                }
            });

            return(ret);
        }