protected override void AfterInitialize()
        {
            // this is called right after the Base-Classes Initialize-Method. _eventManager and disposableManager are set
            rxViews = new ReactiveCollection <DevUIView>();

            // TODO: get rid of EveryUpdate
            Observable.EveryUpdate().Subscribe(_ => {
                if (UnityEngine.Input.GetKeyDown(KeyCode.F8))
                {
                    ToggleScriptingConsole();
                }
            }).AddTo(disposables);

            OnEvent <Events.UIViewRenamed>().Subscribe(evt => {
                if (evt.view.currentFilename != null)
                {
                    // there is already an representation! delete it and create it new
                    fileSystem.RemoveFile(evt.view.currentFilename);
                    // save to default-location but force a new name
                    SaveViewToPath(evt.view, false, true);
                }
            }).AddTo(disposables);


            // on startup create some sample data
            ReactivePriorityExecutionList rxStartup = Kernel.Instance.rxStartup;

            rxStartup.Add(UtilsObservable.LoadScene(developmentSceneID), Priorities.PRIORITY_EARLY);

            //TODO: This is a workaround to close the dev console on start. Usually the loadDevelopmentConsole command published above should load the scene deactivated (makeActive set to false) which doesn't seem to work.
            // To Ensure that the
            rxStartup.Add(() => {
                CloseScriptingConsole();
            }, Priorities.PRIORITY_DEFAULT); // with using PRIORITY_DEFAULT which is called after the PRIORITY_EARLY-Block it is ensured that the scene is fully loaded, before this block is executed


            rxStartup.Add(LoadViews().Do(pr => {
                logging.Info("progress:" + pr);
            }).Last().Select(_ => true)

                          , Priorities.PRIORITY_DEFAULT); // Default Priority

            // on shutdown persist the current views
            Kernel.Instance.rxShutDown.Add(() => {
                SaveViews();
            });


            OnEvent <Events.PickedEntity>().Subscribe(evt => {
                DevUIView view = CreateViewFromEntity(evt.entity);
            }).AddTo(disposables);
        }