// DoReaction遍历所有的conditions,如果所有conditions全部满足,运行相应的Reactions
 public void DoReaction(GameObject triggerObject, GameObject interactObject)
 {
     if (conditionCollection.CheckAllConditions(triggerObject, interactObject))
     {
         reactionCollection.DoReactionFromCollection(triggerObject, interactObject);
     }
 }