Example #1
0
        internal void _SpawnSetup()
        {
            if (this.Destroyed)
            {
                Log.Error(string.Concat(new object[]
                {
                    "Spawning destroyed thing ",
                    this,
                    " at ",
                    this.Position,
                    ". Correcting."
                }));
                SetThingStateInt(this, ThingState.Unspawned);
                if (this.HitPoints <= 0 && this.def.useHitPoints)
                {
                    this.HitPoints = 1;
                }
            }
            if (this.Spawned)
            {
                Log.Error(string.Concat(new object[]
                {
                    "Tried to spawn already-spawned thing ",
                    this,
                    " at ",
                    this.Position
                }));
                return;
            }

            this.holder = null;
            SetThingStateInt(this, ThingState.Spawned);
            Find.Map.listerThings.Add(this);
            if (Find.TickManager != null)
            {
                Find.TickManager.RegisterAllTickabilityFor(this);
            }
            if (this.def.drawerType != DrawerType.RealtimeOnly)
            {
                CellRect.CellRectIterator iterator = this.OccupiedRect().GetIterator();
                while (!iterator.Done())
                {
                    Find.Map.mapDrawer.MapMeshDirty(iterator.Current, MapMeshFlag.Things);
                    iterator.MoveNext();
                }
            }
            if (this.def.drawerType != DrawerType.MapMeshOnly)
            {
                Find.DynamicDrawManager.RegisterDrawable(this);
            }
            if (this.def.hasTooltip)
            {
                Find.TooltipGiverList.RegisterTooltipGiver(this);
            }
            if (this.def.graphicData != null && this.def.graphicData.Linked)
            {
                LinkGrid.Notify_LinkerCreatedOrDestroyed(this);
                Find.MapDrawer.MapMeshDirty(this.Position, MapMeshFlag.Things, true, false);
            }
            if (!this.def.CanOverlapZones)
            {
                rNotify_NoZoneOverlapThingSpawned(this);
            }
            if (this.def.regionBarrier)
            {
                rNotify_BarrierSpawned(this);
            }
            if (this.def.pathCost != 0 || this.def.passability == Traversability.Impassable)
            {
                Find.PathGrid.RecalculatePerceivedPathCostUnderThing(this);
            }
            if (this.def.passability == Traversability.Impassable)
            {
                Reachability.ClearCache();
            }
            Find.CoverGrid.Register(this);
            if (this.def.category == ThingCategory.Item)
            {
                ListerHaulables.Notify_Spawned(this);
            }
            Find.AttackTargetsCache.Notify_ThingSpawned(this);
            Region validRegionAt_NoRebuild = Find.RegionGrid.GetValidRegionAt_NoRebuild(this.Position);
            Room   room = (validRegionAt_NoRebuild != null) ? validRegionAt_NoRebuild.Room : null;

            if (room != null)
            {
                room.Notify_ContainedThingSpawnedOrDespawned(this);
            }
            if (this.def.category == ThingCategory.Item)
            {
                Building_Door building_Door = this.Position.GetEdifice() as Building_Door;
                if (building_Door != null)
                {
                    building_Door.Notify_ItemSpawnedOrDespawnedOnTop(this);
                }
            }
            StealAIDebugDrawer.Notify_ThingChanged(this);
        }
Example #2
0
        public override void SetFaction(Faction newFaction, Pawn recruiter = null)
        {
            var       x             = this.kindDef;
            AlienPawn temprecruitee = this as AlienPawn;

            if (newFaction == base.Faction)
            {
                Log.Warning(string.Concat(new object[]
                {
                    "Used ChangePawnFactionTo to change ",
                    this,
                    " to same faction ",
                    newFaction
                }));
                return;
            }
            if (this.guest != null)
            {
                this.guest.SetGuestStatus(null, false);
            }
            Find.MapPawns.DeRegisterPawn(this);
            Find.PawnDestinationManager.RemovePawnFromSystem(this);
            Find.DesignationManager.RemoveAllDesignationsOn(this, false);
            if (newFaction == Faction.OfPlayer || base.Faction == Faction.OfPlayer)
            {
                Find.ColonistBar.MarkColonistsListDirty();
            }
            Lord lord = this.GetLord();

            if (lord != null)
            {
                lord.Notify_PawnLost(this, PawnLostCondition.ChangedFaction);
            }
            base.SetFaction(newFaction, null);
            PawnComponentsUtility.AddAndRemoveDynamicComponents(this, false);
            if (base.Faction != null && base.Faction.IsPlayer)
            {
                if (this.workSettings != null)
                {
                    this.workSettings.EnableAndInitialize();
                }
                Find.Storyteller.intenderPopulation.Notify_PopulationGained();
            }
            if (this.Drafted)
            {
                this.drafter.Drafted = false;
            }
            Reachability.ClearCache();
            this.health.surgeryBills.Clear();
            if (base.Spawned)
            {
                Find.MapPawns.RegisterPawn(this);
            }
            this.GenerateNecessaryName();
            if (this.playerSettings != null)
            {
                this.playerSettings.medCare = ((!this.RaceProps.Humanlike) ? (this.playerSettings.medCare = MedicalCareCategory.NoMeds) : MedicalCareCategory.Best);
            }
            this.ClearMind(true);
            if (!this.Dead && this.needs.mood != null)
            {
                this.needs.mood.thoughts.situational.Notify_SituationalThoughtsDirty();
            }
            Find.AttackTargetsCache.UpdateTarget(this);
            Find.GameEnder.CheckGameOver();
            temprecruitee.kindDef = x;
        }