private Dictionary <eStoryState, List <ReStoreSpeach> > RestoreSpeach(List <TutorialStorySpeach> _list)
    {
        Dictionary <eStoryState, List <ReStoreSpeach> > dic = new Dictionary <eStoryState, List <ReStoreSpeach> >();

        if (_list != null)
        {
            for (int i = 0; i < (int)eStoryState.END; i++)
            {
                List <ReStoreSpeach> listINDic = new List <ReStoreSpeach>();
                foreach (TutorialStorySpeach speach in _list)
                {
                    if (speach.StoryState == (eStoryState)i)
                    {
                        ReStoreSpeach restore = new ReStoreSpeach();
                        restore.StorySpeachNumber = speach.StorySpeachnumber;
                        restore.SpeachCharacter   = speach.SpeachCharacter;
                        restore.Speach            = speach.Speach;

                        listINDic.Add(restore);
                    }
                }

                dic.Add((eStoryState)i, listINDic);
            }
        }

        return(dic);
    }
    /// <summary>
    /// DB 내용에서 대사인지 함수인지 구분하는 함수
    /// 문장의 첫 문자가 -이면 함수이다.
    /// </summary>
    /// <param name="_speach"></param>
    private void BetweenSpeachAndFunction(ReStoreSpeach _speach)
    {
        if (_speach.Speach.Contains("%") == true)
        {
            FunctionInvoke(_speach.Speach.Replace("%", ""));

            Obj_SpeachBox.SetActive(false);
            Img_NPC.gameObject.SetActive(false);
            //Img_NPC.enabled = false;

            m_PresentSpeachNumber++;
            StartCoroutine(WaitStartSpeach());
        }
        else if (_speach.Speach.Contains("^") == true)
        {
            FunctionInvoke(_speach.Speach.Replace("^", ""));

            Obj_SpeachBox.SetActive(false);
            Img_NPC.gameObject.SetActive(false);

            m_IsTalked = false;
        }
        else
        {
            Txt_Speach.text = _speach.Speach;
            WaitSecond      = new WaitForSeconds(0f);

            m_IsTalked = false;
        }
    }