public SceneProgressForm( ReCapSceneProgressNotifier notifier, string sceneName) { InitializeComponent(); labelName.Text = sceneName; notifier.OnSceneProgressChanged += new OnSceneProgressChangedHandler( OnProgressChange); notifier.OnSceneProgressError += new OnSceneProgressErrorHandler( OnError); }
public SceneProgressDlg( ReCapSceneProgressNotifier notifier, string sceneName) { InitializeComponent(); _lbSceneName.Content = sceneName; notifier.OnSceneProgressChanged += new OnSceneProgressChangedHandler( OnProgressChange); notifier.OnSceneProgressError += new OnSceneProgressErrorHandler( OnError); }
void ShowProgressForm(string sceneName, string photoSceneId) { ReCapSceneProgressNotifier notifier = new ReCapSceneProgressNotifier( _reCapClient, photoSceneId, 5000); notifier.Activate(); SceneProgressForm progressForm = new SceneProgressForm(notifier, sceneName); progressForm.Show( new WindowWrapper(this.Handle)); notifier.OnSceneProgressCompleted += new OnSceneProgressCompletedHandler( OnSceneCompleted); _progressMap.Add(photoSceneId, progressForm); }
void ShowProgressDlg(string sceneName, string photoSceneId) { ReCapSceneProgressNotifier notifier = new ReCapSceneProgressNotifier( _reCapClient, photoSceneId, 5000); SceneProgressDlg progressDlg = new SceneProgressDlg(notifier, sceneName); progressDlg.Owner = this.Parent as Window; progressDlg.Show(); notifier.OnSceneProgressCompleted += new OnSceneProgressCompletedHandler( OnSceneCompleted); notifier.Activate(); _progressMap.Add(photoSceneId, progressDlg); }