// Start is called before the first frame update void Start() { rb = FindObjectOfType <RbCharacterMovements>(); positioner = FindObjectOfType <CameraPositioner>(); weaponManager = FindObjectOfType <WeaponManager>(); weaponManager1 = FindObjectOfType <WeaponManager>(); btnAccepeter.onClick.AddListener(btnAccepter_OnClick); btnRefuser.onClick.AddListener(btnRefuser_OnClick); Cursor.lockState = CursorLockMode.Locked; }
//public GameObject pauseMenu; // Start is called before the first frame update void Start() { //Cursor.lockState = CursorLockMode.Locked; rb = FindObjectOfType <RbCharacterMovements>(); positioner = FindObjectOfType <CameraPositioner>(); weaponManager = GameObject.Find("SciFiGunLightBlack").GetComponent <WeaponManager>(); weaponManager1 = GameObject.Find("AK74").GetComponent <WeaponManager>(); Cursor.lockState = CursorLockMode.Locked; //weaponManager = FindObjectOfType<WeaponManager>(); }
//public Slider slider; // Start is called before the first frame update void Start() { volumeAmbiance.onValueChanged.AddListener(volumeAmbiance_OnValueChanged); volumeFusil.onValueChanged.AddListener(volumeFusil_OnValueChanged); volumeFusilEnnemie.onValueChanged.AddListener(volumeFusilEnnemie_OnValueChanged); volumeExplosion.onValueChanged.AddListener(volumeBombe_OnValueChanged); rb = FindObjectOfType <RbCharacterMovements>(); positioner = FindObjectOfType <CameraPositioner>(); weaponManager = FindObjectOfType <WeaponManager>(); //slider.onValueChanged.AddListener(volumeSlider_OnValueChanged); }
// Start is called before the first frame update void Start() { currentBullets = bulletPerMag; audioSource = GetComponent <AudioSource>(); mainCam = Camera.main; //hitParticule.SetActive(false); muzzleFlash.SetActive(false); animatorEly = GetComponent <Animator>(); //weaponManager = FindObjectOfType<WeaponManager>(); rb = FindObjectOfType <RbCharacterMovements>(); //TxtScore = GameObject.Find("TxtScore").GetComponent<Text>(); swat = GameObject.FindGameObjectsWithTag("Swat"); }
void Start() { // Assigner le Rigidbody rb = GetComponent <Rigidbody>(); //Assigner l'animator animatorEly = GetComponent <Animator>(); //on instantie le RbCharacterMovements rbCharacter = GameObject.Find("ely_k_atienza").GetComponent <RbCharacterMovements>(); //cameraposition = GameObject.Find("ely_k_atienza").GetComponent<CameraPositioner>(); healthBar = healthMax; //options = GameObject.Find("ely_k_atienza").GetComponent<Options>(); }
//private CameraPositioner cameraposition; // Start is called before the first frame update void Start() { rb = FindObjectOfType <RbCharacterMovements>(); weaponManager = FindObjectOfType <WeaponManager>(); //cameraposition = GameObject.Find("ely_k_atienza").GetComponent<CameraPositioner>(); }