public void GameResultEnsureInstanceIsValid1() { //Arrange RazzleContext context = new RazzleContext(); GameResult g = new GameResult(); g.Player = "My First Player"; //Act context.GameResults.Add(g); //Assert Assert.IsTrue(context.GameResults.Count() > 1); }
public void GameResultEnsureICanSaveAGameResult() { //Assert RazzleContext context = new RazzleContext(); GameResult g = new GameResult(); //Act context.GameResults.Add(g); context.SaveChanges(); //Assert Assert.AreEqual(1, context.GameResults.Find().GameResultId); }
public void PlayerInsureInstanceIsValid2() { //Arrange RazzleContext context = new RazzleContext(); //Different way of Initializing a Player GameResult g = new GameResult { Player = "Another Player" }; //Act context.GameResults.Add(g); //Assert Assert.IsTrue(context.GameResults.Count() > 1); }