Example #1
0
        /// <summary>
        /// Creates a standard headset effect with the specified parameters.
        /// </summary>
        /// <param name="effect">The type of effect to create.</param>
        /// <param name="param">Effect-specific parameter.</param>
        /// <returns>A <see cref="Guid" /> for the created effect.</returns>
        internal static Guid CreateHeadsetEffect(Razer.Headset.Effects.Effect effect, IntPtr param)
        {
            var guid   = Guid.Empty;
            var result = NativeMethods.CreateHeadsetEffect(effect, param, ref guid);

            if (!result)
            {
                throw new NativeCallException("CreateHeadsetEffect", result);
            }
            return(guid);
        }
Example #2
0
        /// <summary>
        /// Helper method for creating headset effects with parameter struct.
        /// </summary>
        /// <typeparam name="T">The effect struct type.</typeparam>
        /// <param name="effect">The type of effect to create.</param>
        /// <param name="struct">Effect options struct.</param>
        /// <returns>A <see cref="Guid" /> for the created effect.</returns>
        private static Guid CreateHeadsetEffect <T>(Razer.Headset.Effects.Effect effect, T @struct) where T : struct
        {
            var ptr = Marshal.AllocHGlobal(Marshal.SizeOf(@struct));

            Marshal.StructureToPtr(@struct, ptr, false);

            try
            {
                return(CreateHeadsetEffect(effect, ptr));
            }
            finally
            {
                Marshal.FreeHGlobal(ptr);
            }
        }
Example #3
0
 /// <summary>
 /// Creates a standard effect for the headset that takes no parameter.
 /// </summary>
 /// <param name="effect">The type of effect to create.</param>
 /// <returns>A <see cref="Guid" /> for the created effect.</returns>
 internal static Guid CreateHeadsetEffect(Razer.Headset.Effects.Effect effect)
 {
     return(CreateHeadsetEffect(effect, IntPtr.Zero));
 }