public override void Initialize(GameObject obj_) { raycast_ = FindObjectOfType <RaycastTrigger>(); raycast_._duration = this.laserDuration_; raycast_._laserDamage = this.laserDamage_; }
public override void Initialize(GameObject obj_) { raycast_ = FindObjectOfType <RaycastTrigger>(); raycast_._duration = this.laserDuration_; raycast_._laserDamage = this.laserDamage_; }