Example #1
0
    public IEnumerator ChooseEnemyTarget_Coroutine(Action newAction)
    {
        Debug.Log("Choose a Target");

        while (currentPlayerUnit.target == null)
        {
            //If go back is clicked, break
            Raycast.HoverTarget();

            if (Input.GetMouseButtonDown(1))
            {
                currentPlayerUnit.target = Raycast.GetHoveredEnemyUnit() as Unit;
            }

            yield return(null);
        }

        currentPlayerUnit.plannedAction = newAction;
        currentPlayerUnit.isReady       = true;
    }