Example #1
0
        public bool moveEntityUp(IEntity entity, KeysPressed keysPressed, Gravity gravity, float movementSpeed)
        {
            IGravityClient gravityClient = entity.getGravityClient();
            bool           moving        = false;

#if USE_3D_RAYS
            RayHitboxes3D rayHitboxes = gravityClient.getRayHitboxes3D();
#else
            RayHitboxes rayHitboxes = gravityClient.getRayHitboxes();
#endif
            Vector3 angles = new Vector3(entity.getTransform().eulerAngles.x,
                                         entity.getTransform().eulerAngles.y,
                                         entity.getTransform().eulerAngles.z);
#if USE_3D_RAYS
            RayInformation3D rayInformation = gravityClient.getRayInformation3D();
#else
            RayInformation rayInformation = gravityClient.getRayInformation();
#endif
            if (keysPressed.up && !keysPressed.down)
            {
                rayInformation.checkRaysTop(gravityClient, 0.0f, angles.z + 90.0f, layermask);
            }
            bool isWalking = !entity.getGravity().isFalling() && !entity.getGravity().Jumping;

            float frontDistance = rayHitboxes.DistanceTop;

            if (frontDistance > rayInformation.MinimalSpaceBetweenTileTop)
            {
                if (keysPressed.up && !keysPressed.down)
                {
                    moving = true;

                    Vector3 pos = entity.getTransform().position;

                    pos.y += ((frontDistance - rayInformation.MinimalSpaceBetweenTileTop) < movementSpeed * Time.fixedDeltaTime) ?
                             (frontDistance - rayInformation.MinimalSpaceBetweenTileTop) : movementSpeed * Time.fixedDeltaTime;

                    entity.getTransform().position = pos;

                    gravity.Reset = false;
                }
            }
            return(moving);
        }