protected void TraceRay <TPayload>( RaytracingAccelerationStructure accelerationStructure, ref TPayload payload, RayDesc desc, uint instanceInclusionMask, uint rayContributionToHitGroupIndex, uint multiplierForGeometryContributionToHitGroupIndex, uint missShaderIndex, TraceRayFlags flags = TraceRayFlags.None ) => throw null !;
public LIDAR(WorldHandle world, string name, PlayerInteraction Player, Drone drone) { //Register to actor insertion _name = "LIDAR" + Guid.NewGuid().ToString(); _player = Player; world.World.ActorAddedFiltered.Subscribe(new RegexFilter<IActor>("[.]ComplexObject[.]Body"), BindActor); world.World.AddActuator(this); _world = world.World; _drone = drone; desc = new RayDesc(); origin = new Vector3(0, (float)0.1, 0); rayVec = new Vector3[1081]; iter = 0; int index = 0; for (double i = -45.0; i <= 225; i += 0.25) { rayVec[index] = new Vector3((float)(Math.Cos(i*(Math.PI/180.0))), 0, (float)(-1.0 * Math.Sin(i*(Math.PI/180.0)))); index++; } }
public void TraceRayInline( RaytracingAccelerationStructure accelerationStructure, RayDesc ray, uint instanceInclusionMask, TraceRayFlags flags = TraceRayFlags.None ) => throw null !;