Example #1
0
    // Update is called once per frame
    void Update()
    {
        RaycastHit hit;

        if (Physics.SphereCast(Camera.main.transform.position, viewRange, Camera.main.transform.forward, out hit))
        {
            RayCastBase obj = hit.collider.gameObject.GetComponent <RayCastBase>();
            if (obj && current == null)
            {
                obj.OnFocus();
                current = obj;
            }
        }
        else if (current != null)
        {
            current.LostFocus();
            current = null;
        }

        if (current != null &&
            (OVRInput.GetDown(OVRInput.RawButton.A) || Input.GetKeyDown(KeyCode.Space)))
        {
            current.Action(gameObject);
        }
    }